Hello!
I may have posted this in the wrong section, so I'm reposting it here.
The new location adds more tactical depth to the game, and I would like to suggest expanding this concept further.
Main Idea
Currently, we play as vampires/werewolves and fight undead monsters in Ancestral Ruins.
What if a second version of Ancestral Ruins was added, where players control undead monsters instead and fight against the opposite race's units?
The current Ancestral Ruins would remain completely unchanged.
Suggested Features
1. New Undead Ruins Tab
Add a new tab where players can recruit and use undead units (with the same stats, blood essence costs, and entry costs as existing units) to fight against vampire/werewolf armies.
The same rules as the current Ruins could be used:
- Rewards
- Army strength limits
- Unit tier restrictions
- Other existing battle requirements
2. Battle Logic
To minimize development effort, the existing battle logic could remain unchanged.
For example, in speed ties, opposite-race units could simply act before undead units. This would allow the feature to be implemented with minimal combat-system changes.
Obtaining Undead Units
Option A: New Resource
Add 3 additional extraction slots that become available once the main slots are occupied.
These slots would generate a new resource used for recruiting undead units. The growth rate could be balanced by Gameforge.
Option B: Necromancy System
Instead of introducing a new resource, players could generate undead units through combat after a victorious battle.
Example:
- For every 10 enemy units killed in regular layers, the player receives 1 undead unit.
- Progress is accumulated. For example, if a player kills 7 units, they gain 7/10 progress. After killing 5 more units, the total becomes 12/10, granting 1 undead unit and leaving 2/10 progress toward the next one.
- This system would mainly generate lower-tier units. Higher-tier units would be much harder to obtain, as players would need to intentionally fight difficult battles in the regular Ancestral Ruins and accept significant losses just to generate a small number of high-tier undead units for this mode.
- As a result, higher-tier undead units would remain relatively scarce.
- Since players would also lose undead units while progressing through the new Ruins, this system should remain balanced.
Unlock Requirements
The Undead Ruins could become available when:
- The player reaches Alpha status, or
- The player reaches level 80 in the current Ancestral Ruins.
Differences from Current Ruins
1. Progressive Unlocking
Before level 101 in the Undead Ruins, players can only access newly unlocked locations and cannot revisit previous ones.
2. Daily Random Challenges
After level 101:
- Every day at server midnight, players receive 10 randomly generated locations.
- Players cannot change the assigned level and may only choose from the 10 locations offered for that day.
- Each location can only be fought once per day.
Additionally, the level 101 location remains permanently available. It follows the standard 6-hour cooldown and can be challenged as many times as the player wishes. Unlike the daily random locations, it is not reset or replaced at server midnight.
Benefits
- Adds a new tactical game mode.
- Creates more variety and replayability.
- Provides an alternative progression path.
- Uses existing game systems and assets, reducing development complexity.
Thank you for considering this suggestion.