Posts by kafvidyo

    Player A: 1000 Power + 2000 Bonus Damage + 500 Basic Damage



    Player B : 500 Endurance


    Player A gave to player B :


    {[1000 ÷ (1000 + 500)] × 2000} + 500 = 1.333+500 = 1.833




    Player C : 1500 Endurance



    Player A gave to player C :


    {[1000 ÷ (1000 + 1500)] × 2000} + 500 = 800+500 = 1.300


    I hope I was able to explain?


    In the new update, floors give much more exp than loot.


    For example, I am in the 2450th level.


    According to the difficult grove The loot I received was 200,000 gold and 48 exp. Since it is an event (Because it is an event)


    But when I win the 30th layer 1 time 4.000.000 gain loot and 4400 exp.



    The person who performs the mission earns 150 million gold per day without gaining any exp. A person who does not perform a mission earns 150 thousand exp in addition to 150 million gold.


    Although both have the same loot, one is level 1000 and the other is level 300. A level 1000 guy has the same characteristics as a level 300 guy.


    You don't play updates, you grind over quests and caves. It reached level 600 with 1 billion gold in 1 month


    The other one plays with the update, it reaches 600 levels with 200 million gold in 5 days.


    It's all a matter of preference.


    Does your simulator have a batch testing feature? If you have one, I would like to send you 300 randomly selected verified battle reports in txt format. You give me the results you get in txt format and I pass it through my simulator and tell you the result.


    Or in the same way, if you have verified results, you can send them to me in txt format. I will send you the results I got from my own simulator.


    By the way, can you throw me the layers of combat that don't give the right result in your simulator?



    I think you have not played the game enough. The amount of data you have is quite limited. I have 3,821 different confirmed battles between layers 1 and 40.

    For example, on layer 3, I have fought a total of 220 battles, and I have 15 different enemy formations recorded. These are:

    Regarding the other issue, you also stated that your simulator had reached 100% accuracy, but none of the results you provided were correct. I am quite sure that if I were to send you my 3,821 verified battles, your simulator would probably produce correct results at around 90% accuracy.

    Since you have not tested it extensively enough, the results may appear correct to you.


    I am also working on the algorithm. So far, I have analyzed 3,821 confirmed different battles between layers 1–40. My algorithm produced the same result as the system in 3,817 of them. It produced different results from the system in only 4 of them.


    Would it be possible for me to send you these 4 battles, and for you to send me the number of losses calculated by your system?


    #w1 / Enemy: [R1:8-R2:33-R3:12] --- Us: [T1:1-T2:2-T3:0-T4:5-T5:1-T6:0-T7:0-T8:1]

    #w2 / Enemy: [R1:4-R2:26-R3:8] --- Us: [T1:0-T2:2-T3:0-T4:2-T5:1-T6:0-T7:0-T8:1]

    #w3 / Enemy: [R1:9-R2:41-R3:23-R4:8] --- Us: [T1:12-T2:2-T3:4-T4:7-T5:1-T6:1-T7:0-T8:1]

    #w4 / Enemy: [R1:32-R2:15-R3:15-R4:21-R5:18-R6:8] --- Us: [T1:34-T2:1-T3:1-T4:18-T5:1-T6:4-T7:0-T8:1]


    According to your system, how many losses are there from each unit type?