Posts by Bogdy

    Quote

    i think the cooldown is way to big, so you can do the first 10 lvls 4 times, then you have to wait the rest of the day for the cooldown .... no like really the whole rest of the day.

    i only get 6 lvls doing that, and now i need to wait 13 hours + to make them again.

    the cooldown needs to be 8 hours max tbh, since this isn't a full time job with two shifts X/

    If you only did the first 10 layers you weren't competitive anyway... I don't understand why you keep complaining. Others were doing layers 1-35 and I don't see them complaining here. Now they're doing 1-50 while you try to blame Gamerforge for falling behind when you were already behind before this update...

    i don't care about how other play the game, i want it to play it my way

    hmm, so i guess we can apply same logic then.
    Gameforge doesn't care about your individual play style. Gameforge cares about everyone's play style.
    Multiple play styles means broader game changes from Gameforge.

    You might not like every single new change, well too bad, they don't make personalized game style for every player.

    insted making something easyer fur us,lets say when you put your army in layer option as SAVE army soo we dont need to press every time same layers

    the problem is that sometimes you get different enemy amounts for the same layer.
    Sometimes is good, but if you don't pay attention you might lose the whole army if the enemies change


    i wouldn't say those lvl 20+ with 0 losses are really stupid... i mean i haven't found any yet, but i have many combinations of enemies where i lose only 1 necro or 1 thrall and 1 necro.. so 0 losses might not be unrealistic.. depending on your setup

    what has this to do with the current thread??
    this thread is about destroying Orbs. For your problem, open a new thread and topic.

    From the Q&A:


    ❓ Q: If an attack kills only part of a Zombie group, do the revived zombies form a new group?*

    💬 A: No. The ability triggers only once the entire group is wiped out, once per combat, and always restores the original unit count.

    From my understanding, they will die in a round and the new "zombie unit" with 1HP/zombie will only spawn and attack in the next round.
    i think that the new "spawning units", like spiderlings are available only in a new round. and since the zombies "spawn" again, they will also be only available in the next round.
    if they would revive in the same round and be available in the same round, then the game would have to force them again against you in the same order. what i mean with that is: you fight X, zombies and Y in this order. you defeat the Zombies, but then they revive and you can't move on to Y until you beat the revived zombies, since the speed order is the same.

    That sounds like a great idea.

    i would like to add the following:
    Maybe besides the gems/Hellstones to be added also a cooldown timer for the destroying of the Orb. I know you can activate a maximum of 4 Orbs, but i think it would be a little too OP to be able to cancel them anytime you want however many times you want. A short 1(maybe 2 hours) hour cooldown for destroying an Orb could prevent from overusing the Orb cancellation and make you consider which Orbs you really need for the fight

    i just tried for lvl 100. it doesn't work. everything is losing.

    the troop capacity is also wrong. the combination said it used 1010, but it actually used only 1008.

    it seems the simulator has a few issues.




    in this level 1 simulation, you actually lose 2 x T2 troops with that combination. but your simulator says that you lose nothing.
    so, so far the simulator isn't helping even at lvl 1


    Hello all,

    i would like to offer a slight Feedback/ QoL for the event.

    It's mentioned there that we can find a maximum of 240 eggs.
    I would like to suggest to have a counter in the overview menu, where the event is having the countdown, to say like 50/240 eggs. It would make it a bit easier to keep track of them or at least to know when you found them all.

    It's a bit unclear and not explained how often we can find those. (Like every 5 minutes there's a chance or every 10 minutes, or hours?)
    But let's ignore that and keep it as a mystery for the event.

    I hope more players will come with ideas for the event. so far it seems a bit fast and almost "nothing" to do, besides the eggs.


    the gold is based on level. i got over 30 mil. the rest is the same.

    thank you all for the help :)

    Good day everyone and a Happy Easter,

    could someone help me with the event?
    i am stuck at Find clues about where the kid is and the Sacrifice bowl....

    i tried every combat possible, looked in every menu and corner of the game. The only thing i found was eggs. Rarely, but found them.

    Am i just simply blind and not seeing something obvious?

    thanks for all the help!



    Try that spreadsheet, hopefully helps to give you an idea of the amount of troops that you need approximately


    I am really sorry if i sounded dismissive and sarcastic or belittling , it wasn't my intention and also i would never dismiss someones progress and time investment.
    Yes it is appealing to me a bit more, because after more than a year to get to lvl 1200, i can finally see a beneficial progress if i invest even more time in the game. But i would find it appealing at any level since progress is progress

    Secondly it sounds a bit of personal blaming, for your comment to be edited by a moderator. why am i to be blamed for that? "Match his style"... my style hasn't been edited and i try to keep it polite and objectively.
    And i apologise again if i sounded dismissive for your personal progress, that wasn't my intention at all. My examples of lvl 4000, was because you mentioned it and i didn't see or have players that high on my servers. so i took your high level and progress as example, not to belittle your progress at all.

    I played as a teenager this game around 2010, then it was more trending and hyped in my country. it's true, there were many players and big communities but also very slow progress. But those times are long gone, we can't play on a good memory or bring back those kids... we got old sadly and less and less of us hanging on those good times.

    have a beautiful Easter or week.
    Take care


    I never said he's wrong. I just said that he requests changes, just because he was used to a certain slow pase game. And how i understand his words, seems like he is misrepressenting the whole update as being bad.
    How long do you think these new small players will be willing to level up and farm every hour? until they hit higher levels and then the progress will die with their motivation.
    Secondly, it sounded also like he doesn't have the same opportunity to level up. Sure they will be slowly getting closer to your level if you don't do the same farming and time investing.

    I don't deny people investing time and especially money in an 4000 level account. But then you see the same few people requesting server merges, requesting more competition, being angry at the game/developers for doing nothing etc.
    How can you have competition and active accounts if you actually don't want to change anything and keep the same slow speed?

    Let's imagine tomorrow everyones wet dream happens and it will be only one big happy server for the whole game?
    how many of the 2k or 3k level accounts will be left after 6 months on the same server with 5 strong people and active people with an account level of 9000??
    i assume maybe 1 or 2.. why? because you can never catch to them if they constantly attack and stop you.

    anyway, the idea is that every suggestion has also a downside. you can't have both things, and everyones "good part" is different than others.

    so objectively, the update is good, because new or old player has the same opportunities. to farm the first 10 layers every hour. Everyone has 24 hours a day, so from that point is a matter of personal investment and motivation.

    P.S. i heard people trying to go higher and farm layers above 10. like until 15 or 20. so that's also a personal choice and motivation to find better combinations and to advance further and faster. And those few people who just ask for the finished setup perfect for them, they will slowly lose interest, because they don't want to try or put the hard work in the game. so even more "fast leveling" players will stop eventually. Just give it a bit of time.


    that might be an issue too. I mean it's a bit hard to keep doing layers exactly hourly without losing a few minutes, even with alarm and stuff, if you do something else away from laptop, that hour flies by, so bot usage might be having a come-back too.

    TBH, if i try the first 10 layers, for a few hours, the maximum i get is almost 2 levels from 10 layers.. but i see how it slowly goes under 2 levels and i'm just lvl 1375.. i don't know if it's a lot faster for those in thousands of levels..

    Maybe i am a bit dumb for this conversation, so i'll leave one more comment and leave.

    Exploit means, that you get something more worthy that you put in. so buying an item for 10 gold and selling for 11. that's exploit in games.
    exploit would be if you could actually sell those items you get from the layers to the merchant to get gold. then yes, it's a gold exploit.

    But it doesn't sound like an exploit to be investing hours and hours every day to advance a little bit faster. (1000 to 4000 overnight is just dramatic)
    Yes, it's faster than just AP, but then AP takes many hours while you do nothing else. If you want to play an AFK type of game, this isn't it.

    I still don't see the connection with family, job etc. What game on this planet cares about that? either you play or not. If it's a game where you can pause it, then sure. But that's never an online game.

    I see it like complaining about a game where people want to be active again and have a purpose to invest time in the game again or then just make it fully Pay To Win. where you can buy levels with real money.. because if someone is at lvl 4000 after 10 years, and the game has a weapon at lvl 9000.. and the leveling up is going slower and slower, then definitely you can close all servers, because who in the right mind stays to make almost 10.000 level in maybe 25 or 30 years , just by daily AP ???

    we are basically complaining about an engaging "extra" and active thing to do in the game, besides waiting for AP to generate..

    P.S.
    and please tell me who is farming here every hour the first 40 layers... oh wait the first 30 layers every hour? nobody, not even if you unlocked the last unit, there is no worthy way to farm 30 layers every hour. That would be a bad mechanic from the game. then you would get 10 or 20 level an hour, for higher level players.
    P.P.S
    when the new layers came out i was around lvl 1200. now i am almost lvl 1400. I didn't manage to farm the first few levels, because i was focused to advance and do the list of layers.(which is on my profile). But if this advancing boost wouldn't have came out, i would have slowly stopped after a bit more than a year. why? Because the struggle to put the production at cemetery every 10 minutes, it's simply not worth it at all.
    Waiting for AP recharging every 6 hours, can be easily missed or forgotten. so basically nothing to keep worth leveling up. And the excitement of a new weapon every 2 years, well, i can order something yummy and get my excitement fulfilled faster and cheaper :D

    Hello,

    the whole idea seems over simplified and looked from only one side.
    So you're basically saying, for those players who actually enjoy to spend time on the game actively, that they should be limited just because you don't progress as much while you're offline doing something else?

    so basically cut off the people who became active and maybe enjoy the "rapid" level up just because others can't be as active....

    on the same absurd idea: Why not ask the game developers to not have a limit on AP anymore so you don't lose any AP, which help you progress, while you're offline for weeks.. i bet that would be fun..

    that's the whole point of the game and update, to make people active and progress. More people active, more chances of buying gems and to attract more players.

    If you will bring me the argument of "having a life", sure, that's also true.
    But then maybe ask a different thing, to be implemented a part to buy blood, with gems, to recruit troops . then sure, be offline and busy making money , so you can spend and progress even faster.

    Otherwise, your whole point is complaining about you not wanting(or can) to invest time in the game, but you want the progress for free.

    hopefully my logic makes sense, if not , then it is what it is :D

    have fun and enjoy all

    Cute :D

    i saw that you used my spreadsheet, did it work for you decently?
    just curious if it's working at least for someone :))

    yesterday and today i had the same issue.
    I am finishing layer 10, putting all my bats in the setup, i click run and then nothing seems to die or to be shown on screen as dead, but when i go to my troop overview, all bats are gone, it happened a few times already.
    either is a hidden message of the troops that died and it's not displayed or they just disappear in layer 10 just by default.

    I had to refresh the game and wait a bit and all the bats are back.
    i'm not sure if it's a bug or just a visual bug, but still a bit scary