Note regarding the new update and the repeated resetting of layers
After this update, it has become clear that the balance within the game has been severely damaged, and the benefit from it has become very limited for the majority of players.
In fact, the practical effect has mainly favored only a small group who managed to exploit it to raise their levels at an unrealistic speed, while the rest of the players who do not have the same amount of time to stay for hours in front of the game suffered.
This situation is unacceptable, because it does not reflect a genuine development of the game, but instead creates an even bigger gap between players, and turns the experience into a competition based on the number of hours spent, rather than on skill, planning or balance.
If the goal of the update was to increase enjoyment, the current result has proven the opposite for a large portion of the community, because what has occurred is an exploitation of the update rather than a real improvement.
Therefore, we demand the following:
- An immediate review of the mechanism that accelerates the layers.
- Preventing the abuse of rapid progression in a way that harms the game balance.
- Implementing a system that closes completed layers until all current layers are finished, after which they can be reopened sequentially as before, or additional layers can be added in the future /above layer 101/, in a way that ensures progress in the layers is sequential and logical, without any unfair skipping or jumping.
- Re‑examining the level 500 cap, clarifying the reason for this restriction, and stating whether it is a final decision or something that can be adjusted according to the best interest of the game and the players.
We are not asking for the game to be complicated, but for real fairness in its design, because any update that does not respect the balance of the players and does not protect the overall experience is an incomplete update and requires urgent review from the administration and the developers.
There are some players who are repeating layers from 1 to 10 daily and every hour,
which has significantly helped them raise their levels in an exaggerated and unrealistic way.
This is a technical flaw in the game and its programming, where the repetition mechanic is being exploited to quickly level up.
We hope this will be reviewed and that an automatic locking system for completed layers will be implemented, so that layers remain closed until all current layers are finished.
As an additional note, which many players have already mentioned before me:
“What about the (Weapon), Helmets, Armour, Gloves, Boots...etc?!” They stop at level 5000.
It would be better for the game and its long‑term sustainability to reconsider the weapons available from the trader, especially since the rewards from the layers no longer match the current level of players and do not replace the trader’s weapons, particularly the special ones.

Maeve Mika