Posts by Mister Y

    Hey! No more gold/exp with a B-rank?


    I used an A-Rank and the buffs are:

    -15% Shorter cooldown of Blood/Heart slots

    -15% Faster return of your units

    +15% Better chances of equipment

    +15% Gold/EXP

    -15% Shorter recruitment times in the Nourishing Pits


    And by now, considering the buff lasts for 3 days and it will be the same buff for every rank of blood, I bet everyone will just use the S-Rank one. So every player will have the same buff.

    Hello! Now I think they have solved the bug of revived zombies (so bad for us, they are way stronger now ahaahah), I can confirm a little mistake in your simulator that I always felt: when zombies attack T6, their speed drop to zero, and it stay zero even when they revive. In your simulator, instead, they revive at speed 2. Look this report, for example.


    Floor 2:

    3 skeleton

    9 zombi

    3 cultist


    My formation:

    4 bats (T1)

    1 banshee (T4)

    1 gargoyle (T6)


    Your simulator:


    Screenshot-2026-09-02-131010.png


    In round 1 skeleton and zombi attacks gargoyle, skeleton speed drops to 1, zombie speed drops to zero. In round 2 bats finish the zombie and they revive to speed 2, because our units attack skeletons first and in the end the gargoyle dies.


    Instead it survives:


    Screenshot-2026-09-02-130841.png


    Round 1 is right, both skeletons and zombie attack gargoyle and their speed drop to 1 and zero. In round 2 bats finish the zombie, but they revive at zero speed, because banshee attacks zombie first, killing them all, then gargoyle destroy skeletons (1 speed) surviving the battle.

    Yes, maybe that order has something to do with the disappear or not disappear item? Just my weird idea.

    Hey! I have a crazy idea!

    The disapparence of items can't be random, of course. I just deleted a shoe and the clone remained in inventory. The stuff I decided to check is: the one i deleted, in my inventory, it was BEHIND the clone. And the item above is safe.


    When you look the objects in inventory, they seem placed in random spots, but they are not random: if you put something for sale, and the offer expires, the item goes back in the same place as before. I don't know how the program is done, but sure it has a rule to order items in your inventory. A list of 11 gloves is always in same order, even if you log-out and relog, even if you place 5 gloves in market and no one buy them.


    So my crazy idea: I deleted an item behind and the clone above is safe, next time I will try to delete the item above, and see what happens. Maybe the program makes disappear just clones AFTER the first one? Let's see, if you can, try that too.

    still no answer, where are you admins, so rude not even respond. And how there is like created small lvl acc and its not laggy at all, it looks like that server has some personalized lag and stuff, some players from 5k + 6k + lvl can do 30+ levels a day, and i only that, cause beat 20 layers it took me 30 minutes ;D i doubt every one there have such trouble cause im sure not many would still play it if it happens to them aswell, supporting this game and its comunnitty for two decades and when ask few questions , nobody cares, not cool, not cool

    Hello. Now I read this and you are right, I entered in a little char I did not use any more, just out of curiosity, and ancient ruins go fast. Meanwhile in my big char it go slow and slow every day, today I must wait 8-9 seconds after every click in ancient ruins. And my chars are both in the same server.


    So it gave me an idea: can be this super lag related to the number of troops we own? How many troops do you have? Actually I have more than 9000 (2500 T1 bats, 1500 T3 slaves and so on). As the lag is just related to ruins speed, probably this big amount affects the game?

    I want to try to lose some troops and I will tell you if the game speed increases a bit.

    Do you have thousands of troops also?

    Ohh, ok, this works, thanks, even if I needed to pay 4.6 millions fee.

    Ehehe, I can't afford to buy stuff in market from a decade, considering 20 attacks every day, so I count of loot gained in ancient ruins, at least.

    Are you sure the bug is solved? Few days ago I discarded an helmet and 2 of them disappeared.

    Sure, these are both helmets, I can't destroy the little one because I know I will lose even the one I'm using:


    It would be nice if the bug that delete objects with the same name be fixed as well, for Ω items

    Right now that I had found a little trick to delete those stupid clone-stuff level 150 (selling them to a friend and he deletes), another bug appeared: a level 150 item now has the same price of the level 3000 one...



    How can someone pay 164 millions just to delete a trash level 150 item?

    This is INSANE, NUOOOOOOOOOOOOOOOOOOOOOOOOOO!

    Hello.

    I read that many people has the same issue nowdays: a long list of level 150 and level 300 items gained in Ancestral Ruins that need to be deleted in mass, from time to time.

    If it's possible, I suggest a chance to remove the item in the screen we gained it.

    At this moment, the victory screen has the "Continue" and "Revive using infermal stones" buttons.

    My suggestion would add a third choice, with the effect to trash the object you have just gained, something like this for example:



    I know it can be difficult to implement, cause the effect should be like "Continue" and there would be no more chance to use the "Revive" button, but if you find a way to solve the technical issues, I'm sure it will help a lot the players!

    Thank you.

    Yes, just 3 actions are slow:

    - enter in Ancestral ruins,

    - enter in a floor,

    - fight.


    The other clicks are fast, not just in grotto and human hunts, but also if we scroll between floors and recruiting new units.

    But those 3 kinds of click I mentioned before, they take around 5-6 seconds to complete, sometimes more.

    This is the simulator and its author. In beginning it was not so reliable, but now it seems almost perfect, maybe there are still some little issues with the bloody witch damage, not sure.


    EDIT: I forgot, don't trust the simulator in floors 1 and 2. In those first 2 floors the zombies does not work like in the rest of game. I'm still trying to understand what they do.

    Woot woot! Long time I was waiting to "MAKE T5 GREAT AGAIN!"


    I was sure Necromancers could have been useful against formations with few bonewings and few zombies, but I never managed to figure out the right numbers. Finally, with the help of simulator, I got a great result:



    Well, the total points lost are a little higher than the usual formations that use 100+ T2 or 10+ T8, but considering my recruitment line of T2 and T8 is practically non-stop, have a fight like this is a good relief.


    If T5 survives the first attack by bonewings, they attack and destroy the revived zombie, so all units spare a turn and in round 2 my T3 destroy Lich before they make the infamous second attack.


    A combo like this rarely happens, it fits formations with many Lich, few bonewing and few zombie, but the honor to use T5 for attack is big! Make T5 great again!