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Update: It seems like things are getting back to normal. Even combat reports from disappeared wars with lost seals have appeared. Everything that happened but wasn't recorded is now back... or lost, in the case of seals

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Hello everyone.
Could you all check and tell me if the problem is solved?
No frozen accounts?
No Clan wars frozen in a war
If you refresh missions now should obtain new ones and the missions delivered yesterday are not there anymore?
Please need feedback -
Yes, it seems back to normal now.
Things have even been fixed retroactively. Seals that should have expired earlier have now expired, wars that had previously disappeared have appeared in the reports, and so on.
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Yes, it seems back to normal now.
Things have even been fixed retroactively. Seals that should have expired earlier have now expired, wars that had previously disappeared have appeared in the reports, and so on.
Thanks

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Hello.
I haven't encountered any of the issues I read about on the forums since the update, so I'd like to share my positive feedback and some suggestions.
I've only completed 15 layers, so it's too early to talk about balance, and I won't be suggesting any changes that could significantly alter it (for example, changing the 5-hour cooldown or increasing the number of extraction slots).
Things I liked:
1. Human hunting now makes sense. I like that essence gain is tied specifically to hunting, not cave battles. Players can now choose how to spend their APs instead of getting everything at once.
2. Those who don't like the update can continue playing the old way without losing anything. Those who were bored with the monotony of the previous version and aren't striving to become the top-1 player on their server can switch completely to the new gameplay.
Suggestions:
1. On layers 5, 10, and 15, item levels are capped at 150 for higher-level characters. I don't know what will happen on subsequent layers, but if this cap remains, I'd like item levels to be more in line with character levels. For example, by using a formula like
Ofc devs need to add a slight spread and a cap on the maximum item level currently in the game, but I hope my idea for leveling up is clear - allow item level slowly grow up to a little more then player lvl.
2. I'd like to receive messages about battles on layers, similar to messages about battles in caves. If the battle algorithm is currently hidden from players, the message doesn't need to be detailed. It's enough to indicate the layer level, the composition of the armies on both sides, losses, and the reward received.
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So far iam stuck at layer 23, Whatever i try to do i lose the battle. "AI" told me that i should be able to make a formation of my army with some "Drag and drop system to the slots" is that even possible. You should give us some more info about battles...
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So far iam stuck at layer 23, Whatever i try to do i lose the battle. "AI" told me that i should be able to make a formation of my army with some "Drag and drop system to the slots" is that even possible. You should give us some more info about battles...
Your problem requires intervention from management.
Assembling an army isn't easy. 240 troops were lost in less than seconds due to a lack of a report. This requires attention.
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Can you provide us an example?
e.g. when there are 10xZombie vs 7xWolf and 1xRavanger
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In floor 25 we get a level 300 item.
However, I wanted to ask if it's possible to see the full battle, like we see the rounds in Clan wars. Actually it's really hard to imagine how the battle works.
For example: bats attack first, and if I well understood they attack the slowest front units. In this case let's put 8 obese cadavers.
Their description is a bit difficult to understand, so I guess when each one dies, it explodes making 2 damage to the attacker (20% of its HP), enough to kill a bat.
2 bats are required to kill an obese, and I'd like to think when it explodes, just the second bat dies. So, 16 bats attack and kill 8 obese, and 8 bats die with them.
Then the remaining bats starts to attack the zombies. 1 bat is required to kill 1 zombie.
But here there is the big question: when those nasty zombies revive? If they all get killed by first storm of bats do they all revive immediately? Or do they revive at the end of the round?
And, if they revive immediately, are they still able to do their attacks in the round or they wait the next round to attack?
And also, if they revive immediately, they will also be attacked immediately by the remaining troops?
The revive mechanic really decides the victory or loss of a battle, because the zombies are always in big number. If they revive immediately, a good strategy is balance the bats so they kill em all in first strike, and once revived with 1 HP the ghouls do the same job again.
But if they revive at the end of the round, we better plan another strategy because the remaning troops start to attack skeletons, and 2 ghouls are required to kill a skeleton, 3 are required to kill a zombie, 1 is required to kill a revived zombie.
Proceeding in the battle, I saw banshees are really weak units, as they attack the line behind, killing cultists cause they have lowest speed. But all banshees will be istantly killed by bone wings, the most powerful enemy unit because they attack behind also. 16 bone wings easy kills 4 banshee and 12 bats in no time practically destroying our most useful attackers.
Slave vampires are not so good also, they are occult, so they make just 3 damage to zombies and skeletons. It can work good just if we know the zombies are revived with 1 HP.
Then it's the turn of skeletons, luckily 4 of them are required to kill a ghoul.
And when the ghouls finally attack, it's important to know if and when the zombies are revived. Imagine the last ghoul kill the last zombie, all 39 zombies revive and they make a true massacre. In that case best strategy could be to let just few zombies alive (ideally one) so they will be revived in second round and killed again before they could even attack.
The round should end with the attack of cultists, 2 of them are required to kill a ghoul.
Till floor 25 I'm pretty sure all battles are resolved quite fast in 2 or 3 rounds, but I would be glad to see the real details, I could be wrong in everything!
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In floor 25 we get a level 300 item.
However, I wanted to ask if it's possible to see the full battle, like we see the rounds in Clan wars. Actually it's really hard to imagine how the battle works.
For example: bats attack first, and if I well understood they attack the slowest front units. In this case let's put 8 obese cadavers.
Their description is a bit difficult to understand, so I guess when each one dies, it explodes making 2 damage to the attacker (20% of its HP), enough to kill a bat.
2 bats are required to kill an obese, and I'd like to think when it explodes, just the second bat dies. So, 16 bats attack and kill 8 obese, and 8 bats die with them.
Then the remaining bats starts to attack the zombies. 1 bat is required to kill 1 zombie.
But here there is the big question: when those nasty zombies revive? If they all get killed by first storm of bats do they all revive immediately? Or do they revive at the end of the round?
And, if they revive immediately, are they still able to do their attacks in the round or they wait the next round to attack?
And also, if they revive immediately, they will also be attacked immediately by the remaining troops?
The revive mechanic really decides the victory or loss of a battle, because the zombies are always in big number. If they revive immediately, a good strategy is balance the bats so they kill em all in first strike, and once revived with 1 HP the ghouls do the same job again.
But if they revive at the end of the round, we better plan another strategy because the remaning troops start to attack skeletons, and 2 ghouls are required to kill a skeleton, 3 are required to kill a zombie, 1 is required to kill a revived zombie.
Proceeding in the battle, I saw banshees are really weak units, as they attack the line behind, killing cultists cause they have lowest speed. But all banshees will be istantly killed by bone wings, the most powerful enemy unit because they attack behind also. 16 bone wings easy kills 4 banshee and 12 bats in no time practically destroying our most useful attackers.
Slave vampires are not so good also, they are occult, so they make just 3 damage to zombies and skeletons. It can work good just if we know the zombies are revived with 1 HP.
Then it's the turn of skeletons, luckily 4 of them are required to kill a ghoul.
And when the ghouls finally attack, it's important to know if and when the zombies are revived. Imagine the last ghoul kill the last zombie, all 39 zombies revive and they make a true massacre. In that case best strategy could be to let just few zombies alive (ideally one) so they will be revived in second round and killed again before they could even attack.
The round should end with the attack of cultists, 2 of them are required to kill a ghoul.
Till floor 25 I'm pretty sure all battles are resolved quite fast in 2 or 3 rounds, but I would be glad to see the real details, I could be wrong in everything!
What troops did you use from layer 20 to 25 ?
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The number of enemies changes every time you try a level.
Floor 20:
39 bat + 40 ghoul + 3 slave (36 bat + 15 ghoul die)
Floor 21:
40 bat + 42 ghoul + 2 banshee (40 bat + 40 ghoul + 2 banshee die)
Floor 22:
15 skeleton + 40 zombie + 21 cultist + 12 wing + 2 obese
55 bat + 40 ghoul (all die)
Second time:
10 skeleton + 41 zombie + 22 cultist + 12 wing + 2 obese
32 bat + 46 ghoul + 4 banshee (32 bat + 26 ghoul + 4 banshee die)
Floor 23:
12 skeleton + 32 zombie + 21 cultist + 19 wing + 1 obese
31 bat + 50 ghoul + 4 banshee (all die, when we face so many bone wings I'm pretty sure we can't win)
Second time:
19 skeleton + 39 zombie + 19 cultist + 16 wing + 1 obese
39 bat + 42 ghoul + 2 slave + 4 banshee (39 bats + 20 ghouls + 4 banshee die)
Floor 24:
8 skeleton + 39 zombie + 18 cultist + 16 wing + 5 obese
43 bat + 45 ghoul + 2 slave + 3 banshee (43 bat + 15 ghoul + 3 banshee die)
Floor 25:
22 skeleton + 30 zombie + 20 cultist + 14 wing + 8 obese
43 bat + 46 ghoul + 2 slave + 4 banshee (43 bat + 21 ghoul + 4 banshee die)
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Any1 beat 31+ floors , what's the combo there ?
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Any1 beat 31+ floors , what's the combo there ?
I'm curious too
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Any1 beat 31+ floors , what's the combo there ?
I'm curious too
Me too I really dont know how that new unit is working. Info about ability is ambiguous.
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There are some new situations above level 30.
Enemy unit 4 and Enemy unit 6 are on the same position in the rearguard and have same speed. WHO IS ATTACKING FIRST? WHO IS ATTACKED FIRST?
Enemy unit 6 - when is gaining attack? When enemy units attacking? Or when enemy and my unit attacking? +50% of which attack?
Ive tried calculating it with maybe 10 options, but Im still not even close to getting the actual result. -
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There are some new situations above level 30.
Enemy unit 4 and Enemy unit 6 are on the same position in the rearguard and have same speed. WHO IS ATTACKING FIRST? WHO IS ATTACKED FIRST?
Enemy unit 6 - when is gaining attack? When enemy units attacking? Or when enemy and my unit attacking? +50% of which attack?
Ive tried calculating it with maybe 10 options, but Im still not even close to getting the actual result.What we need from the management is a report like the one in p to p, or in the cave
Where we get to see an illustration of the hits, damage, and percentages
We are working blindly at the moment, not being able to calculate properly
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Kíváncsi leszek mert nem ugyanazt adta, de nyertem! Köszi
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Nem is fogja mindenkinek ugyan azt adni, karakter szint függő, gondolom én.
Minden kört lefotózok, kövi körre minimálisan változik az ellenfél létszáma, ide plusz oda minusz létszám, nem nagy variálással.
Talán az első 5-6 körbe buktam 2x3x, azota zsinorba győzök, persze ez még az eleje.
Biztos eljön az a réteg szint is amikor már gondolkodni kell a felálláson.
Egyenlőre nem panaszkodok, csak nem éri meg, de azért mindenki nyomja 😁
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Kíváncsi leszek mert nem ugyanazt adta, de nyertem! Köszi
[attach='6587','nincs','igaz'][/attach]
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[csatolás='6587','nincs','hamis'][/csatolás]
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