Before reading the tutorial please read the announcement of version 2.2.2 and presented data.
Aspects are the new options in the game that you can find in your overview page as the sixth and last tab. When you open it you will get the graph with aspects which are written here:
There are 8 aspects that describe the player character`s nature. Each aspect has two related aspects (which are those aspects that are left and right of a related aspect on the graph) and the opposite aspect (it is one aspect which is located on the opposite side of a given aspect). Every player has a total of 8,000 aspect points. A new player starts off with 1,000 aspect points on every aspect. Aspects are changed by actions in quests. For example, if you get points for the aspect of man, at the same time lose points for the aspect of the beast (its opposite aspect). If one of the aspect increases, it's related aspects also increase. The opposite aspect will be reduced by increasing the total value of related aspects that are in opposition to him! This means that when the opposite aspect is reduced by 5 points (value of one ) our aspect will be increased by 3 points and its related aspects for the 1 point each. If you increase an aspect above a certain threshold value (1750 point first threshold, 2500 second and 5000 third threshold), you will receive different bonuses on attributes or fight modifications.
Opposite aspects - aspects which are located opposite each other on the graph:
Man Vs. Beast
Knowledge Vs. Destruction
Order Vs. Chaos
Nature Vs. Corruption
The threshold value is on three levels, namely:
Level I - 1750 points
Level II - 2500 points
Level III - 5000 points
Bonuses that make aspects of the sliding distance threshold value:
If all aspect are 1000 like in the first situation, you take some action in the quest that will raise Chaos, say "Terrorize". Then it will be his opposite, Order, reduced by 5 points and the Chaos I will rise by 3 while his related aspects, Destruction and Corruption will raise by 1 each. This is very important to know for the subsequent transfer and manipulation of aspects. The most important thing we can see that every aspect by raising direct influence on the reduction of the opposite, but also slowly improving related aspects.
Now we come to another important fact: It is not possible to directly raise an aspect if its opposite aspect is below 5 points.
Why? Well, because we raise some aspect at the expense of the opposite and that he can not happen cos opposite can not go to the minus me so it can not be raised directly anymore.
But then what do I do? In this situation, we have the following options, either to indirectly raise wanted aspect through its related aspects or aspects related to raising the opposite of our aspect, and then when opposite gathers 5 points we can directly raise wanted aspect.
Here's an example of what this means: If we raise some aspect by using related aspects...
Raising the Destruction we get 3 points for Destruction and 1 for the beast and chaos each, also we deduct 5 from Knowledge. So if our goal is Chaos, we've raised in this case for 1 indirectly through its related.
Now a little longer process to raise an aspect by going over it's opposite.
First of all, if our interest is in Chaos and the Order was on 3 points than we must do the following things. To raise the Knowledge or the Nature and so to raise one point of Order. Not to directly raise the Order because in that case you will directly reduce the Chaos and that is not in our interest. When in the previous case, for example, raise the Nature two times we have added 2 points on Order, which now has a fifth point so now you can choose the option in quest for raising Chaos and increase it by 3 and also bring Order to zero. Repeat this procedure until you reach the desired value of Chaos.
All above applies to any combination of aspects, and the same logic goes for everything, but it is important to know which aspects are related and which are opposite.
When you cross the threshold of certain aspects, it will be shown next to that aspect instead the "dash - " that is in list of aspects by default and it will be displayed on the graph, here are a few examples of how it looks and what options can be achieved with the following aspects:
In this case you get level I bonus from 4 aspects:
Nature - Dexterity +5
Beast - Strength +5
Destruction - Bonus damage +6
Chaos - Endurance +5
In this case you get one level II bonus and two level I bonuses:
Nature - Dexterity +5
Beast - Strength +5
Destruction - Bonus damage +30
Nature - Dexterity +5
Destruction - Bonus damage +30 + Basic damage +12
During a quest in tavern you get a variety of action that can be performed. These actions influence Aspects and also generate gold and experience and affect the vitality of player. So you can easier manage your aspects here is the list of action and related aspects.
1. Examine - KNOWLEDGE
2. Enter city - HUMAN
3. Rob city - BEAST
4. Rob - BEAST
5. Terrorize - CHAOS
6. Carry on walking - No action.
7. Brave - ORDER
8. Accept - NATURE
9. Use chance - KNOWLEDGE
10. Ask for more - ORDER
11. Hide - NATURE
12. Full attack - Battle/BEAST DESTRUCTION
13. Set everything alight - CHAOS
14. Escort - ORDER
15. Beguile - HUMAN CORRUPTION
16. Snoop - BEAST NATURE
17. Smash everything - DESTRUCTION
18. Throw a coin in - Possibility of finding equipment or potions/KNOWLEDGE
19. Look for coins - CORRUPTION
20. Party - HUMAN
21. Make some valuable booty - Man hunt.
22. Enter forest - No action.
23. Look for a better path - HUMAN
24. Jump over it - BEAST
25. Mislead - CORRUPTION
26. Devour - BEAST
27. Talk - KNOWLEDGE
28. Observe - KNOWLEDGE
29. Warn of dangers - HUMAN
30. Investigate - KNOWLEDGE
31. Stay here - No Action.
32. Step into the depths - ORDER
33. Vampire's gaze - No Action, Just some Gold.
34. Tread the mountain path - No Action.
35. Assassinate - CORRUPTION
36. Werewolf's howl - No Action, Just some Gold.
37. Find fortune in misfortune - High Damage/No Action.
38. Enter the cavern - No Action.
39. Confront the enemy - ORDER
40. Soul Devourer - Healing/Damage/No Action
41. Death Aura - No Action/Probability of a Fight
Modified from bf.ba and bf.rs and thank you to Rhage for additional information.
Thank you to our users who provided info: Sangrienta, TheOmen, TerrorX (bf.org) and Rhage (bf.us) for table creation [/color]