Hideout vs Stats +30%

  • Hello guys,


    I was wondering whether it would be possible to offer the following idea to the game engineers.


    The idea is about getting +30% of additional stats increase on Dexterity, Endurance and Charisma via Hideout.


    Currently, Hideout already provides additional stats increase by +30% on Strength and Defence, however it does not provide for the rest stat categories.


    Additional +30% stats for Dexterity, Endurance and Charisma should cost same hellstones as for the Strength and Defence.


    I am sure Bitefight will make some cash on this.


    Any thoughts?

  • According to me it would create an even more unbalance between hellstone players and non-hellstone players. If this would be installed, non-hellstone players won't stand a chance against the premium players whereas now there is still some balance ;)

  • According to me it would create an even more unbalance between hellstone players and non-hellstone players. If this would be installed, non-hellstone players won't stand a chance against the premium players whereas now there is still some balance ;)

    Orbs can make any stat or even item jealous. I highly doubt that stat can create any massive problems or dis-balance.

  • Nobody is saying they are not caring about you. I am saying that we should care about all players and not merely the ones paying. It is a whole community behind this (paying vs. non-paying).

    Yes, the ones paying do keep the game financiallyalive.

    The ones not paying and being in a clan also contribute to the game play, be it for communicating with others or being a cash-cow. Actually, that is how the real world also works.


    Anyway, for me, adding an additional paying layer to the game will simply have the effect that the cash-spending players would either buy the feature or even some might stop the game as they would feel that they would again need to pay for something.


    But that is just my opinion.

  • @ Advocate: orbs are only temporary and I don't see any player having the possibility to constantly playing with orbs (or at least good orbs because you also have bad ones ;) .


    if you say: "doubt that stat can create any massive problems or dis-balance." Then you actually say that it has no real benefit. If that would be the case, why adding it?

  • Angelus007 "If that would be the case, why adding it?" - I said I doubt that this will create a 'massive' problem. I am not saying that it won't create a problem. Also, I never said that it has no real benefit.

    I still believe that this idea won't change the game dramatically. If we start thinking about pros and cons, probably we should then consider specific bonuses for 'solo' players. For example, if you look at my character (which is based on Russian Bitefight; link below), I am the only player fighting against bunch of premium and non-premium players who are 'keep growing up' by using orbs and clan buffs. Thanks God I am still in a position of winning, however it is getting difficult.


    Now probably you think why am I not in a clan then?...Probably the similar question could be asked to non-premium players, such as 'why can't they pay/get these stats then?'.



    I don't think that premium players need to be spoiled, however I think upavasilis has a good pont; Bitefight should be more considerate about the premium players as they are the ones who drive Bitefight.

  • Sangha

    Approved the thread.