Posts by mag.psmtr

    A simple solution to your problem is to determine your battle value range, go to the highscore - filter by your opponents race and sort by battle value - and you can see all the available players in your range. You can easily make a list of who to attack or ignore, since that is what troubles you. It would help having the shadow lord as well, as you can easily attack those players from one hub.

    Takes a bit more investment in terms of time, yes, but it gives more than those 12-15 hours, to make up for the previous ones not being active. I think in the grand scheme of things the scales are not tipped too much to one side. I am glad it is more clear now.



    But please do write if you would like to see some other buffs with the next full moon event. But not too much as to not abuse it.

    Some of your complaints are unfounded.


    As one person stated, with combined grotto XP percentages, currently it is 70% vs 140% that happened to vampires, however this event lasts for 72 hours! 140% happened during 12 hour period, and this lasts more, and will be repeated most likely.


    This event is also werewolf only, some of the comments said it is for both races and is not a compensation - which is simply not true.

    Also some of the comments are complaining about gifts - drop rates are the same as vampires had!


    In total, werewolves actually should get more XP in total during these iterations of the event to balance the loss and time that vampires had the advantages.


    The only thing that is not being compensated is -60% gold cost, which will come naturally as part of the rotation in the future, and -% cost for premium items - which is not something we can actually lower below intended values, they got lowered too much due to tech-mistake but we will not be re-creating that one.


    Hence, if you use it well, this microevent will grant you much more in terms of character development.

    We gave you all the best buffs - aside from -60% gold cost for attributes, with this microevent. That is perhaps the only other buff we can add, if community wishes for it, but in the next rotation - keep in mind that we said there will most likely be 2 rotations of microevents for compensation, and also that we can shorten or prolong if needed.



    I asked you for your feedback, but please give us actual feedback and not unfounded attacks claiming this is not even a C for compensation, when in reality it provides a good amount of possible character development.



    Please write below which of the buffs you think are good or not good, or which buffs should be added/removed for the next rotation, or if you think the percentages should be higher or lower - and why?



    Edit:

    You say double the gold reward from missions is irrelevant, but you want extra gold from the grotto? On higher levels, and I will speak from experience for an account of 4000+, you can easily get a few billion gold with mission management during this kind of an event. This buff easily offsets the added gold from grotto, the only way it would not is if you could forever click grotto, which you can not ever since last xmas buffs with reduced drop chances, only if you have a huge amount of boxes stockpiled already.


    +50% Gold Reward Grotto - this is offset with mission reward, but for the next rotation if players want this buff instead, we can remove the mission reward and include this one.

    +100% Experience Grotto - if we added this, then we could not give you full 72 hours of these buffs, only 12 hours max, which is worse because we want for all werewolves to have a chance to play and balance what they lost with last months of late events for them.

    +50% regen AP - there already is this one in the Full Moon event, but also max AP, and blue gifts, which give you back more AP. We do not want to create events that will just be abused.

    What we want to achieve is balance, not just let everything out of control.

    As you can see from Mika's replies, we are not only adding the Full Moon event, but another, one-off, event in addition to it. Blue boxes are tied to that one and do not change the ordinary behavior of Full Moon event.


    But regardless, that information is not of importance to players. This is being done to bring balance, and once that is achieved, micro-events will be as we are used to them. Plus/minus some changes, maybe - that depends on how everything plays out.


    Considering all relevant information about this instance has been conveyed, we can work toward having other threads for other issues open and communicated, please do not unnecessarily convolute this thread - only if needed or if something is broken, so we can react to it in a timely manner. Also, if you see an issue, you can also send a support ticket, someone will catch it in time.

    It is being worked on.


    For now, the extra event is different to what vampires had (vamp event + booster), but it lasts longer.


    We can adjust when and if needed.

    Since there are 2 threads and we teamlers did not respond in this one, but did in the other one, let's just repeat it again for good measure.


    We acknowledge the issue that happened, we had delays with events for some time, and in rare occasion they overlapped after they have been prolonged. This did not happen EVERY time.


    What players benefited the most was not the specific amount of buff implication, rather having specific buffs active at the same time (which is not how it usually is, exactly for this reason), such as XP buff, increased Max AP and blue gift drops, which allowed players to abuse the system.


    In good faith, to somewhat balance things out, we introduced new werewolf-specific event. In combination with the existing Full Moon event, it should provide more XP, better survivability and more gold for its duration, as well as blue boxes. It will run at least 2 times, and in total it should most definitely be enough to balance things. If at any point it proves to be too much, we will disable it. If it proves to be not enough, we will add it one more time. Our goal is only to make things fair and more enjoyable for you.


    One other major point from all of this - and what has been a major concern from players in last months - is that we need to deal a bit better with scheduling of said events. That too is a process, not an over-night thing, but it will be worked on.



    Furthermore, and I write this as a player and admin, not from Gameforge's perspective:

    did you prefer it better when these micro-events were active for both races at the same time,

    or do you prefer it now when it is sometimes active for vampires, sometimes for werewolves?

    Answer as if there were no scheduling issues and if everything was in order.

    I did not say it is preferable to do it that way, or it is needed. Maybe it is not even a good option, but it is an option nonetheless, hence why I mentioned it.


    Underlying issue is technical difficulties with events, and currently the effect of those issues toward werewolves.


    Considering we have taken actions to fix this now, let's see how it plays out, as you said.


    Remember to provide us feedback after events, just so we can make sure to provide best possible experience in the future.

    Mika told that GF cant give us 100%gold and double AP from gift. So will you take progress from vampires by rollback? if not there will be still one race(vampires) in advantage.


    I didn't understand this part clearly. No 19 AP from blue gifts?


    Then that's more or less a "meh..." solution, as that was the biggest advantage vampires got from the last event. You click, activate some elixirs, spend some old blue gifts, and then that's it for the day. Meanwhile, vampires were clicking endlessly for hours and hours, as every spent blue gift produced 19 AP, which, through clicks, created new blue gifts, and so on...


    Draugluin is spreading miss-information, Mika did explicitly say that Blue boxes will be included with this event, in addition to +100% Max AP from the Full Moon event.

    Hello,


    I probably should have specifically emphasized this, my apologies for not doing so, but The Blue Boxes are implicitly understood as part of this Event because, ultimately, they were part of the issue that allowed one race to profit more than the others.

    Feels like you WANT to have a discussion.

    I edited the 100 to 50%, but it still changes nothing - what is truly wanted are the blue box gifts and +100% max AP, which IS included.


    It is not possible to take progress back. What happened - happened, we can give the werewolves a chance to catch up, which is what we are doing.


    Furthermore, I know this is not an option for all players, but all of you here use hellstones - if you noticed the event was running for a longer duration for vampires, you could have changed your race and benefited just the same. Which is what some did do, but they still complain.


    We need to draw a line somewhere and not complain just for complaining' sake.

    Let’s keep it constructive.


    We completely understand the frustration some players are feeling, especially around recent micro-event issues. However, we kindly ask everyone to keep the conversation respectful — this is still a game, and we’re all here because we enjoy it.

    First, it’s important to clarify that Mika, our Community Manager, did respond and confirmed that Werewolves will be receiving a compensatory event to address the recent imbalance. This is already in the works.


    On Micro-events and technical issues:

    Many of you remember that a few years ago, micro-events either didn’t exist or had minimal impact. Over time, they’ve become more frequent and impactful — which is great for gameplay, but also introduces more complexity behind the scenes.

    Recently, the game has seen multiple updates, not just in-game but also on the lobby system and other internal components. These kinds of changes inevitably lead to technical hiccups. Sometimes, those issues aren’t visible until something goes wrong — like delayed activations or overlapping buffs. We are actively watching and listening to issues, and just because a solution is not implemented instantly, does not mean it is not being worked on.


    ____


    Prolonged buffs ended up overlapping due to a packed event-schedule, unintentionally giving more benefit to one side. This wasn’t intentional, and no favoritism was involved. It simply happened due to timing and chance — this time in favor of vampires.


    What’s next:

    This isn’t being ignored. The team is actively preparing a new micro-event for Werewolves that will properly compensate for what was missed, with the goal of restoring balance. We're doing our best to ensure fairness while working within the limits of the system and ongoing changes.

    Thanks for your patience, and for continuing to be passionate about Bitefight.



    The replies from Mika were published while I was writing this comment, so I will just add onto this:



    How does Full Moon + extra 50% XP solve the problem? Since vampires had 150% XP + double AB.


    Full Moon already grants +100% +50% XP, and this other buff overlaps with it, giving it increased chances - same like vampires had. - edited the percentage.

    Full Moon also gives +100% Action points, which is Double Ap.

    Furthermore, Blue boxes have also been included in the added microevent.


    Also, keep in mind that vampires benefited for variable time durations, however this event will run in addition to Full Moon for its full duration.


    It would be impossible to exactly remedy what happened, but at least this is a good start! These things are never set in stone. If it turns out it is not enough, we can always run it one more time, or if it turns out it is too much, it can get shorter. That is where the most important part of all this plays out - YOU - user feedback.

    Same with fixing the issues, we DO listen, it is just sometimes we can not react instantly.



    Another side-note: these buffs are not a mandatory part of the game. They are something that makes the game more fun, engaging and competitive for players. Mika and Community managers already have to invest double the time because of technical difficulties, no one is forcing them to include this for us. Instead of taking all the blame, they could simply just not include them - and for that reason please do discuss about this with us, but do not over-step, insult and be insensitive. We are all people and players after all, and are here to have fun.

    Hello,


    Another regular maintenance has been scheduled for Wednesday, 1.10.2024. Restarts will be carried out between 10:00 and 12:00.



    Changelog:


    Fixed: Players can no longer attack their own multi-account in Henchman fights.

    Fixed:
    Sometimes an opponent would not be found in PvP matchmaking.

    Fixed:
    Sometimes an orb could be successfully crafted, deducting resources from the player, without the player actually receiving it.

    Fixed:
    Not all players could attack one another in the House of Pain.

    Fixed:
    Health points were not always reduced after a battle.

    Fixed:
    Players sometimes didn’t receive the gold reward from Tavern missions.

    Fixed:
    Deleting friends from the buddy list didn’t always work as expected.

    Fixed:
    Sometimes players could attack enemy players twice within 1 hour (i.e. during the PvP cooldown).

    Fixed:
    Players did not always receive the reward after completing the Underworld.



    Your Bitefight Team

    Mainly the issue is the PvP part.

    Both attacks made on this player were PvP, not house of pain attacks.

    It simply should not work like that just because he left the house of pain.


    Considering people using it - that is simply bug abuse.

    Anyone who does it intentionally can receive a ban for it, as long as it gets reported.

    Just because a bug has been around a bit longer than usual, does not mean it is a core game mechanic, it just means it hasn`t been fixed yet, and until it does, doing it is considered as abuse.

    Plain and simple.


    This is not a place for further discussion, so I will be closing this thread. User received his answer both here and via Support system.

    Resetting of the protection is a bug.

    Once you are attacked and the cooldown starts, it must be for a full duration as is intended. This is an oversight and not intentional.

    I confirmed he did not re-enter because Sorcerer was adamant that he did.


    "simple game rule" and where is that rule written?

    House of pain has bugs, cooldown resetter as well as sometimes not being able to attack someone in it, and some more things, but this is not the place for it.

    I can confirm the player did NOT re-enter House of Pain, he only left it and got attacked immediately afterwards.

    This is a bug and it has been reported.

    1. It depends on your opponents. Generally, talents are important at lower levels, but don't make too big of a difference at higher levels (1500+) - equipment is much more important.

    2. Again, at bigger levels, as general rule of thumb, aim to have 100% hit chance vs your opponents, the rest is to either increase your damage or decrease their hit chance. It is pointless to have 200% hit chance for example, or to have full -hit chance equipment because the enemy can not have less than 25% hit chance.

    3. Equipment builds heavily depend on your opponents and what they have. No one build is the strongest.

    4. If you are among the top players on the server (literally top 3), aim to increase your attributes, mainly strength and endurance. If you are not the top player, then it is much more beneficial to have smaller attributes and a higher level than your opponents. If you train any attributes, train only strength and endurance.

    5. If both of you have exact same equipment, only then the talents and attributes play a bigger role. But your goal should be to counter the enemy. Send me a battle report screenshot in PM where I can see your equipment and first few rounds of a fight and I'll tell you how to adapt.