Do You like suggestion? 3
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Hello!
The new location bring some more tactics to the game.
I propose to add more tactics as follows:
We own the vampire/werewolf units fighting against undead monsters. What if we have second ancestral, where we own monster units (with same params, same prices in enetry and blood) and fight in ruines2 vs opposite race???
Suggestion details:
1) Current ancestral ruines are NOT changed.
2) We get a new tab, where we buy monsters and fight vs opposite-race-units, having the same layer rules (energy limit, unit tier limits etc).
3) Gameforge should define the recruting time for monster units, keeping energy and blood price as current.
4) The substantion for creating monsters should be different, than blood essence, and can be obtained with the same manhunt for new 3 (?) extraction slots after main slots are busy.
5) monster location is enabled when you becoming alpha, just both.
Suggested differences for undead-ancestral:
1) before level 80 (?) in the undead-uncestral you cannot beat the previous locations (just not available)
2) after level 80 (?) every day at server midnight you get 10 random locations (with random level prior to your current, server provised only them to beat, player cannot select other except from those 10) to beat and you can only beat them once. The locations and their random levels are resetting after server midnight.
Pretty simple, pretty tactical, less profitable, parallel location for tactical fights.