I know that only players who are in the lead of the server are the main concern of this issue but I thought it is worth mentioning
When you get a mission as follows
(Only opponents with battle value > own battle value)
Two or three missions of the same request, and how is it possible to find someone to attack if you lead the whole server in battle value.
Please adjust the generating mechanism
We waste hell stones to keep changing the missions
It is a waste
Plus, are leaders being punished for leading
These missions have a big loot, unlike the other ones
So why do you deprive leaders, you should have rewards for those who lead the servers not punish them and have them waste their hell stones.
I hope that someone in the administration would relay this to the programmers of the game
Thank you ![]()