Posts by -ORION-

    The problem isn’t merging the servers — that brings both good and bad things.

    The server merge was quite positive and improved the activity of several servers that were practically deserted, and there were even accounts that had accumulated gold and were caught off guard and attacked because of the merge.


    However, there have also been negative aspects. For example, there are currently servers where 8 people each have 10 accounts. What does that do? It unfairly blocks gameplay — through multi-accounts — preventing a clan from opening the underworld gates by stopping them from attacking the opposing clan for up to 24 hours if necessary, as has already happened.


    So the issue is no longer about merging servers. The real problem is creating the right conditions when merging servers to ensure situations like this don’t occur, and reviewing the clan attack and war policies. Otherwise, these situations will only get worse, and while we may think we’re doing something right on one side, we’re actually causing problems on the other.

    It’s all explained in the forum, you just have to put the pieces together. It says the fastest attacks the slowest, so T1 will attack the Bloated Corpse starting from layer 20. Since the Corpse is a Monstrosity and T1 is a Brute, it loses half of its attack but gains an additional 0.25 bonus in the first battle. So, to knock out the Corpse, you need to calculate its total health and multiply it by T1’s attack, and you’ll have the solution to defeat that enemy.

    This event is, above all, nostalgic. It’s been around for quite a few years now, and it’s always a way to get Hellstones and secure one month of Lord of Darkness.


    The issue with the eggs is a good question. I spent practically the whole day in the game and must have found around 30 eggs and collected 25. I think the event could be improved in that regard—we can collect up to 250, but even after playing all day, only having 30 appear feels strange.


    I believe they could improve the calculation or spawn rate so more eggs appear. That would make the event better overall, and it’s also a good way to “hook” players into the game and encourage more and better activity.

    A caçada ficou extremamente prático , rápido e prazeroso de fazer com o botão de repetir. Trago uma sugestão para implemento deste botão na gruta de forma que agilizaria muito as grutas, tornando ainda mais fácil inclusive durante o uso com celular. Acredito que tal implemento inclusive ajudaria a dimirir o uso de ferramentas automatizadoras de ação por ser algo que traria muita obejtividade nas ações.

    Atualmente o tempo é precioso, acredito que tal reforma atrairia mais players.

    Concordo plenamente contigo, um outro botao de repetir para as grutas agilizava mais e melhor o jogo

    But you already know, for example, who attacks first—the attacker with higher speed attacks the one with lower speed.

    That’s explained on the forum. You just don’t have the detailed report, but you do have all the data; you just need to put the pieces together. Is it work? Yes, but that’s part of it—it’s the process of adapting to the new game model.


    Yeah, but that’s not really a problem with the gameplay of the new update... that’s an issue that, if it actually happens and bots find a way to exploit the system, they should simply be banned. On that, we have to trust the support team to do their job.


    Right now we’re getting into “what if” scenarios — if this happens or that happens. For now, the update is good: active players are rewarded, and even those who aren’t very active can still benefit if they send troops daily.


    As for bots, if they really become a problem in the future, then the proper sanctions will have to be applied.


    To complete my point, this update is the best one since the days of Blocked Hits and Double Hits.

    This model allows level progression without losing action points, prioritizing active players, while still letting players evolve by saving points to use Blood on Humans and attack opponents... in short, the player can do everything: attack and progress.


    Layers aren’t done randomly — there’s a sequence that requires game knowledge: who goes in the first round, who attacks first, whether I should knock out an opponent in the first round because in the second round they might knock out mine and put the layer at risk.


    Honestly, I want to congratulate the game. Despite everything, I’ve been a player since 2010 and I’ve seen the game make many bad decisions, but I stuck with it and criticized it when needed. Now I have to take my hat off and say… congratulations and thank you.

    Honestly, I like this new update and game model, and I wouldn’t change anything for now...


    This model has basically eliminated bot users and rewards those who play actively every day. The issue of the market caused by leveling up too quickly is only a problem if the player wants it to be... you decide whether you want to level up or not, whether you play more or less.


    I was starting to stop playing, but with this update I came back because it’s genuinely more fun for me. The players who used to be ahead of me are now struggling because I’ve caught up to them, and now that we’re all at the same level, they no longer attack me.