Posts by Mr.Vain

    Hello, at this moment we are unable to collect bonus gold from battles if the damage difference is too high. It feels punishing to be much better than your opponent which is counter intuitive to say the least.

    Some example battles:

    (36235 : 6379)!

    (31555 : 5220)!

    (28516 : 51)!

    (31207 : 1600)!

    I wonder if this practice is intended or a bug.

    I would like to remind that there are still active PBBGs with thousands of daily users. They have 2 selling points: 1) Single-global server. 2)Constant updates. Opening a fresh server every once in a while can bring in cash, however that's a band aid solution. The real solution would be to get people to enjoy your game so they stay for a long time. There are even games with no leaderboards yet people throw money at them to advance in the game. Not everything is about rankings.

    Even if Gameforge is hellbent on not having a single global server, there are still things that can be done to improve the current situation.

    1) Have one fresh and one old server per country. There are 10 servers per country yet there aren't even 100 active players in most countries. Even if you have to open new servers, merge the all old ones as soon as you open the newest one.

    2)Implement a global PVP system, similar to Gladiatus. In Gladiatus you can attack players from the other servers.

    3)Run the great hunt event regularly.


    Even in this inactive stage of the game, 3 people on my server bought hellstones and new gear after getting attacked by me 30 times a day. Without active PVP this game is doomed.

    Merhaba,

    aynı şirketin oyunu olan Gladiatus'ta diğer serverlardaki oyunculara saldırma özelliği var. Bu özellik bitefight'a da gelirse PVP canlanır diye düşünüyorum.

    Diğer bir ihtimal büyük av etkiliğinin düzenli olarak yapılması. PVP'nin artması cehennem taşı alımlarını da artıracaktır.