Display MoreI've been playing bitefight long time ago on old version with old graphics where Tuxator weapon was the ultimate end-game weapon everybody aimed for. Statistics were very important because there was no such things like bonus damage etc. and no battle value. Since then game was changing very slow but with introduction of battle value many players quit. I won't argue with you, instead I will provide some facts:
1. Game before ancestrals was way too slow in progression for higher lvl players comparing to other browser games -> very true
2. Many people were using bots to auto-play grotto and adventure -> true
3. Timing was crucial for progression - strategy to save AP for events -> true
How it is now?
1. Faster lvling without main character, we use troops in ancestral ruins for that -> bad that character is not involved in it but good that we can lvl up faster
2. Bots for bitefight now are pretty much useless because it is not worth doing grotto and adventure (except for the aspects) -> very true
3. Timing is no longer important -> those who play ancestral ruins don't care about 100% xp from grotto etc.
4. Rewards from ancestral ruins is total annoying garbage that we have to delete often to keep inventory space -> very true
5. There is very small space for any mistake - 1 troop more or less can result in full-wipe instead of winning with small losses -> true
6. There is no battle report -> true and it's bad that players cannot see why they failed to complete certain layer
7. There is option to resurrect some of the troops -> true and bad because it's little more p2w but it's ok, we can deal with it
8. Game feels like made to reach 1000 lvl and quit - above lvl 1000 there is literally nothing else to do except lvling and considering spending money to buy premium items for which we have to grind lvls to unlock
9. PvP system is non-existent - very true mainly because of battle value
10. Very few people playing on servers - very true
11. GF is creating new servers for quick money - very true
12. People who were P2W are pissed now because they have to learn ancestral ruins to keep up with others - true
13. Without automation or calculator noone can lvl up fast unless he/she will learn by heart enemy combinations best counters
14. If you try-hard and min-max ancestral ruins system to the limit (I'm not talking about doing layer 1-10 every hour only) you can reach lvl 10000 in 1 year - true.
I like your analysis of the game, but you forgot to mention an important detail. Players stop playing and the servers become inactive; the solution would be to merge them, but that never happens.
It's better to keep opening useless servers than to merge the ones with few players with the most active ones.![]()










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