Basic damage (on opponent): -6
Bonus damage (on opponent): -26
VS
Basic damage (on opponent): -5
Bonus damage (on opponent): -13
Endurance: +50
I dont know which one is better because endurance still give bonus damage (on opponent)
Basic damage (on opponent): -6
Bonus damage (on opponent): -26
VS
Basic damage (on opponent): -5
Bonus damage (on opponent): -13
Endurance: +50
I dont know which one is better because endurance still give bonus damage (on opponent)
Best attribute to train if you do adventure is Endurance, followed by strength and then a little bit of dexterity.
Best attribute for PvP and everything else - strength.
Use your equipment and talents to reduce opponent's hit chance, not your defence.
I thought adventure is best for farming hellstones? High defense = higher chance getting hellstones
I tried upgrade my defense as far as possible and buy equipment with -hit chance plus -bonus hit chance from talent, but seem like monster still has over 60% hit chance
Each time i level up, their hit chance increase also, which is pointless...
In this option says " You will have to defend yourself well here! "
The question is : If i raise my defense higher. Is chance for hellstones higher also?
Does chance reduce when i have higher level? Seem like it's easier to get Hellstones at low level but rarely on high level.
Or i have to take specific amount of damage for this to trigger? Like i have to take 10M dmg from Fortune in misfortune to get 1 hellstone? Or there's a hidden pattern in story to get it?
| You allow the forces of destiny to flow through you and show you visions of what lies beyond your horizon. Magnificent visions blossom before your eyes. |
Hellstones: +1
|
| Experience: +2 |
For gold and level, stay in the forest.
For aspects, stay elsewhere (only until you have successfully managed to arrange your aspect points as you intended)
I see, forest has a small chance to pop up a well to throw a coin in, sometime i get an equipment that worth lots of gold, but does that equipment is determined by my level?
Display MoreUnderstandable. Health is more critical at low level plus you dont have much time, simply bring your hero to grotto and click and use church, best profitable, but i have a lot of time so i choose endurance and stay fighting most of the time in story. Well the moment i reach level 300, i should focus on str and dex for 100% lifesteal. Currently each fight in adventure enemies deal around 1500-4500 dmg. That's literally nothing and my endurance can heal pass it instantly (atleast for 2x server).
My aspec is pretty good because "full attack/rob/rob city/step into the depth/examine/beguile/eat up/look for better path/accept/hide...." will NOT break my aspec. I can choose fighting most of the time without fearing.
The only thing i wonder is with only 5 attribute for each stat, can they fight any monsters? Do monsters scale with stat or level?
Monster raises up their power with your level, but it's not a problem even until 2500 level unless you put full health at that levels (like "warriors" say, nice way to lose any mid level war) or crap gear.
Raise endurance and defence as native stats, this will help you with doing a story until level 230. Mandatory 230th talent will save your life afterwards.
But in general your stats will mostly no matter, its role is much less than you think.
People with 5 stats can easily farm mobs, but they usually do not do that because 300-400 levels are final for them for a gold raids and they stop leveling after certain level.
Forget about `rob city` this is a crap that is changing your in-story location from forest to crap location paying you small gold and only few experience in return . You can use it safely on last point (39/40, 79/80 etc), then story-forest will not be changed, but better just forget it.
Normal storyline and competitive growth assumes you will farm story rather than grotto.
If you find a top-clan, they might accept you because there are lack of players, they may share their thoughts and story states with you and you will wonder about what they say and you will learn.
WOW, didnt know forest give most gold, i option choose step into the depth because 80% of the time it will give me a fight, is it good or bad trade? Should i stay in forest only?
Display MoreThat has nothing to do with orbs.
In Bitefight there is a term called "Battle Value" it is increased by 1 for every attribute point you train, 4 for every level you gain, and 12 for every talent point you learn. Battle value is the sum of all those values + 41 (which is your starting battle value (4 for level 1, 25 for each attribute, and 12 for the one talent you get at the start of the game).
Now, if your battle value is 200 and tavern mission says you need to defeat x number of opponents with battle value greater than yours, that means you need to attack players who have a battle value of 200+
Orbs do not change that number. Equipment does not change that number. Book/gargoyle do not change that number, etc.
You can always go to Highscore, sort players by opposing race, and sort them by battle value. If you have a shadow lord, you can know the exact range where your opponents should be. If not, it's 20% under and over your BV range.
Hmmm that's weird, because there's a mission i need to collect mana where equipment will count toward battle value. Nearly impossible to do it. I always search opponent higher than me, but even i win, i dont gain any mana, i have like all 5 attributes are lower than them before fight...
Display More1. The book and gargoyle only increase 30% of you base stats - regardless of bonus attributes you get from equipment/talents/aspects.
2. Even at levels such as 1000+, you can easily have 1.2 - 2 million HP. 75k means next to nothing in the grand scheme of things. If you oftentimes fight in clan wars and if it is THAT competitive that every single HP matters (which almost never is the case because most servers are one-sided) than sure, 75k might help even things out - but even then, reducing -18 damage to you opponents over thousands of rounds or dealing 12basic/30 bonus damage more over that same period is a bit more worth it.
Bigger issue is whether you are a vampire or a werewolf and whether or not you play adventure. If you play adventure as a vampire, and you don't pick the option "examine" - you are at a loss and losing out on a big number of fights. Werewolf can instead choose Snoop and therefore keep their Destruction aspect, while still advancing in adventure mode.
During lower levels, Destruction, Nature, Chaos, Order all have their strengths, but:
Nature falls off quickly - 10 bonus hit chance is not a whole lot. If you don't have insane amounts of dexterity (most people you attack will probably max defence), you really aren't getting much out of it. Maybe 2-4 hit chance, which can easily be adjusted with talents/equipment.
Order falls of as well, because you can easily get equipment for adventure/clan fights that give you health, and those 75k will not mean as much.
Chaos lvl3 is useful at relatively smaller levels if your objective is PvP.
Destruction lvl3 is most useful aspect as it holds much weight, is useful both in PvE (more damage=more healing, also more damage=easier to win), as well as in PvP.
If you are a < 300 lvl PvPer with attributes at 5, you will get the most out of destruction 3 for basic damage, or chaos 3 for further decreasing bonus damage to your opponents (they will be lower level, higher attributes than you, so you can reduce more - and maybe exchange one -damage item for -hitchance or one that increases your modifications)
If you are a low level PvPer, with attributes at 5, get 3 different aspects at 2500 points and get 3 attributes +25. I recommend strength, defence, dexterity. Endurance comes naturally through most premium PvP equipment at lower levels.
If you are a low level PvPer or even at higher levels, and you only train strength and endurance, get destruction 3
Secondary aspects are less important (the only secondary aspect that is worth is destruction 2, but destruction 3 is usually top priority anyways)
If you want to play from the start and level up easier, get the order3, but your main focus shouldn't even be that, it should be getting the orb of life until you hit level 230.
If you are a vampire and play adventure - you have no choice, your choices will ultimately leave you at full order if you want to get the most fights/gold/experience from the story mode.
If you are a werewolf and play adventure - you can have destruction 3 and still profit.
This is all too much information on a topic that shouldn't be discussed that much.
Basically, experience tells me that the only aspect that is as useful at higher levels as it is at lower levels is the Destruction 3.
Experience tells me that all other aspects fall off and aren't needed as much.
So, the only combinations I would ever consider are Destruction 3 + order (order simply because of the better adventure choices, as a werewolf), or order 3+destru2 for a small windows where you need to level up as much and as fast, or where you clan needs you to pull the weight for the fights. But at that point, do a clan ritual for extra health, or use an Orb.
You need one day to take care of aspects. All you need is to pick the location wisely (depending on the aspect, and which one you need to lower/transfer, some places are better than others.
Understandable. Health is more critical at low level plus you dont have much time, simply bring your hero to grotto and click and use church, best profitable, but i have a lot of time so i choose endurance and stay fighting most of the time in story. Well the moment i reach level 300, i should focus on str and dex for 100% lifesteal. Currently each fight in adventure enemies deal around 1500-4500 dmg. That's literally nothing and my endurance can heal pass it instantly (atleast for 2x server).
My aspec is pretty good because "full attack/rob/rob city/step into the depth/examine/beguile/eat up/look for better path/accept/hide...." will NOT break my aspec. I can choose fighting most of the time without fearing.
The only thing i wonder is with only 5 attribute for each stat, can they fight any monsters? Do monsters scale with stat or level?
Display MoreVasa, that's debatable as with levels those little extra attributes lose meaning or things change. For example, if you experiment with a bigger number of Active talents (rare players do, but there are still some) you may benefit the most with Corruption 3 (but that's a specific situation of course).
Personally, I would never pick Order 3 as with higher levels this little 75k health doesn't make much difference and defense stays the same with Order 2.
Especially if you rely more on PvP than clan Wars.
On the other, hand Gargoyle Guardian and Book of the Damned (if you play with them) give 30% extra on Strength and Defence, so in that case, Destruction 3 and Order 2 seem optimal.
And even without Guardian and Book that's a long term safe pick (alternatively Destruction/Order 2 + Nature 3 would work too).
nguyenk856 with climbing on the levels you will sooner or later more or less overgrow any possible combination, Aspects effect with be reduced compared to the all strong equipment and your pick won't matter as much, so I wouldn't stress too much if your pick is right or wrong. That's a damn lot of clicks, you did it well, just kick some asses and enjoy your hard work.
Just a little hint (also valid for the equipment, talents, and so on...).
Bonuses depend on your Attributes. The higher attributes you have the more you get out of Bonus. But at the same time, this same thing works also for your opponents.
On the other hand Basic work directly as designed. It does not depend on attributes.
Because of that, you will do more with Basic damage: +12 than with Bonus damage: +18. Rule of thumb is that Bonus needs to be at least twice of Basic (if not more, rather more...) to make it worthwhile if you had to pick among them.
Nice to know, thanks !
That is not really an important fight modification.
You create orbs either to get +health, or for pvp so +/- damage/hitchance on you/your opponent.
Save fragments for when you need it. It's the only way to beat someone who is a lot stronger (by levels, equipment, attributes) than you.
I see, but does orb apply stat to mission that have opponent battle value > me? Or it doesnt include...?
Display Morepointless selection, weak battle bonus, zero economical (farm) purpose/background.
Use blank order3 without second skill
either order3 + destruction2
either nature3 + destruction2
either destuction3 + something2
First is the most economical, 2nd or 3rd are the most powerful, 4s is wierd but still valid - if we can measure power in these small (nowadays) amounts. (75k health is not too small btw)
I thought -18 bonus damage is good? Every point in it should reduce dmg of enemy and i will take less dmg for more battle?
It increases the stats of the weapon by that amount
i see, so 2% of 20 is just nothing, i should have weapon with +100 for it to work right?
I create a weapon orb that have + 42 defense and +2 "item reinforcement", i dont know what does that mean at all. Thanks
I just got to level 81 and choose death aura talent and surprsingly that talent adds to the story option which is easter egg. Is there any talents that can add to story mode also? Thanks ![]()
I can heal with potion first then use church, but not the opposite, it will put the healing potion on Cooldown.
I dont see any ads around this game, so i wonder when i click around to play, does gameforge make money from it or nothing at all?
It means it will heal you for the amount of damage you do during those rounds.
i see, should change text to 100% lifesteal for better explanation, thanks!
Display MoreIt doesn't work like that.
Basic damage is always the same, it depends on your equipment and talents, and gets reduced by your opponents equipment/talents.
Bonus damage is different against each opponent because there's a formula which is applied when calculating the percentage of bonus damage you have in a fight. How much bonus damage is activated against an opponent depends on the amount of strength you have in opposed to your opponent's endurance.
Check your battle modifications, if, for example, you have 100 basic damage and 500 bonus damage, when you fight someone you will have 100 basic damage minus the amount your opponent is reducing,
and you will have % of 500 bonus damage in that specific fight.
Your strength divided by ( Your strength + opponent's endurance ) = percentage of your bonus damage that is going to be activated
so, let's say you have 150 strength, your opponent has 300 endurance
150 / ( 150+300 ) = 0.33 or 33%
since you have 500 bonus damage, in that fight you will have 33% of 500 bonus damage, which is 165
In total, you will hit for 100 basic damage and 165 bonus damage = 265 damage
Then, whatever your opponent reduces goes down from those amounts ( -basic damage (on opponent) reduces only your basic damage, -bonus damage (on opponent) reduces only your bonus damage).
There is no definite value which can corelate between attributes and basic/bonus modifications in such a way like you asked.
Strength vs Endurance (bonus damage)
Dexterity vs Defence (bonus hit chance)
Charisma vs Charisma (bonus chance)
If you have any other questions, I'll be happy to help.
So that mean bonus damage isnt that good, aim for basic damage is better right?
Currently i'm trying to max endurance for longer fight, but against PVP is really trash, lot of players put point into basic damage talent which is against my endurance, seem like the best i could do against PVP is raising my defence ![]()
What are soulstones? Is something from the new servers?
Hellstones, i always call it soulstone actually