Thank you for your reports.
We will run maintenance on Monday and fix the issue with duplicate items deletion.
Thank you for your reports.
We will run maintenance on Monday and fix the issue with duplicate items deletion.
We ran it on:
de_57, fr_52, pl_60, sk_25, En48, Es64
It should work now.
if not... please be patient until tomorrow morning till we instal more permanent fix.
Thank you everyone
Please be patient for a moment while this action is being processed. The server has a lot to do at the moment!
problem appears after graveyard shift
Can you check in 10-15 mins if it works or still stucked?
Thank you guys. We have found an issue.
We're having unplanned maintenance now to fix all the affected servers.
It might take a while until script goes through servers gradually.
If everything is ok on S57-DE and S25-GR you can post here.
Once we confirm hotfix was applied and everything is fixed admins will close this topic.
If anything new arises or gets broken, please, oepn new topic.
EDIT:
This should fix all servers, not just those few mentioned above.
Thank you ![]()
Server S48-EN Ancestral Ruins should work better now.
If someone can check and confirm, that would be great ![]()
Once we confirm we got rid of delay, we can roll it on S57-DE
S448-EN is currently being worked on.
You can expectmore lag in the next 20-30 minutes.
We expect situation to be better after.
More permanent sollution will be applied these days. I will keep you informed,
Thank you for contacting us here.
We will check what seems to be the issue.
I will reply in this topic once I have more info.
Please, keep the topic clean...

Thank you for all the ongoing feedback and suggestions! We truly appreciate everyone who takes the time to share ideas, report issues, or discuss the game with us. Your input helps us continuously improve the experience.
We’ve gathered some of the most common community questions and answered them below.
⚔️ Let’s dive in!
*❓ Q: Do units of the same type share a single health pool, or is each unit calculated individually?*
💬 A: Each unit type has its own combined health pool. For example, a group of 10 Skeletons will have a total of 40 HP (10 [unit count] × 4 [health per unit]), regardless of the enemy setup.
*❓ Q: How are speed ties resolved?*
💬 A: When speeds are tied, Rearguard units act first.
If two units share both the same speed and position, the player's unit attacks first.
If two targets share the same speed and position, the group with the higher unit count will be targeted first.
*❓ Q: Is a unit group's attack value based on the starting unit count or the remaining units?*
💬 A: Damage scales with the current unit count. Whenever damage equal to a single unit’s HP is dealt, that unit dies and the group’s damage decreases accordingly.
Example:
If a group of 10 Skeletons (90 ATK / 120 HP) is reduced to 1 HP, the group still has 1 Skeleton remaining (3 ATK / 1 HP) and can attack on its next turn.
*❓ Q: How does rounding work? If a unit is left with 0.5 HP, does it remain alive and capable of attacking?*
💬 A: Damage values are always rounded up.
For example, an attack dealing 18.5 damage will be rounded to 19.
A unit with 1 HP remaining can still attack with its full individual attack value.
*❓ Q: Does excess damage carry over to another group?*
💬 A: No. Unless explicitly stated in a passive ability, damage does not spill over to additional targets.
*❓ Q: How exactly does the Zombie resurrection work?*
💬 A: Once the combined HP pool reaches 0, the Zombie passive triggers and revives the group with its original unit count at 1 HP per unit.
Example:
A group of 30 Zombies (60 ATK / 210 HP) will revive as 30 Zombies (60 ATK / 30 HP).
This passive always restores the original starting unit count, regardless of how many zombies were alive when the ability triggered.
*❓ Q: Are bonuses additive or multiplicative?*
💬 A: Bonuses are multiplicative.
Example:
A group of 10 Tier 1 units attacking Bloated Corpses in turn 1 while at least one Revenant is alive:
Total damage = (Unit Count × Unit Attack) × Ability Bonuses × Type Modifier
= ( 10 × 8 ) × 1.25 [Tier 1 bonus] × 0.85 [Revenant bonus] × 0.5 [Type modifier]
= 42.5 → 43
*❓ Q: About Tier 6 (T6) speed reduction:*
* Does it affect everyone?
* Can speed drop below 1?
* Does it persist after death?
💬 A:
* The debuff affects enemy groups that directly attack the T6 unit group.
* The debuff stacks.
* It persists even after the T6 unit group is destroyed.
* Speed can drop below 1. This does not prevent a unit from attacking; instead, lower (or even negative) speed makes the unit act later and increases its priority as a target.
*❓ Q: On tie-breaking, if both position and speed are equal, who attacks first?*
💬 A: Player units attack first. If both are enemy units, the higher-tier unit attacks first.
*❓ Q: Can AoE abilities hit allied units?*
💬 A: No. Your follower abilities never damage your own units.
🛡️ They are loyal, after all!
*❓ Q: Can the same aura apply multiple times?*
💬 A: Yes. Effects such as the Tier 6 speed debuff, Undead Cultist damage buff, Bone Giant effects, and Tier 5 buffs can stack.
*❓ Q: About Tier 5 (T5) – Necromancer / Feral Shaman*
* Does their ability affect all units?
* Does it scale with the number of T5 units?
* Does the bonus persist after death?
💬 A:
* The ability only affects the T5’s group.
* The 10% bonus stacks over time but does not scale with unit count.
* The bonus disappears if the T5 group dies.
*❓ Q: When does the T6 speed debuff trigger?*
💬 A: Only when the T6 group itself is directly attacked. Triggered abilities do not count as attacks.
*❓ Q: If an attack kills only part of a Zombie group, do the revived zombies form a new group?*
💬 A: No. The ability triggers only once the entire group is wiped out, once per combat, and always restores the original unit count.
Any excess damage does not carry over to the revived group, as the passive activates only after the attack is fully resolved.
*❓ Q: Does the Undead Cultist’s 10% bonus scale with unit count?*
💬 A: No. It is a flat bonus.
*❓ Q: How is the Wraith’s ability calculated? Does it carry over between rounds?*
💬 A: The bonus is recalculated on every attack and does not carry over.
The ability increases damage by +50% for each instance where the enemy unit count is double the Wraith group's count.
Example:
If 2 Wraiths attack 32 Tier 2 units:
Enemy count (32) vs Wraith count (2) → multiple doubling instances
Result: +1500% damage bonus
Total damage multiplier:
100% + 1500% = 1600% → 16× multiplier
Final calculation:
(2 × 7) × 16 × 0.5 = 112 damage
*❓ Q: Does the number of Broodmothers affect how many Spiderlings are spawned? What are their stats?*
💬 A: Broodmothers always spawn 10 Spiderlings, regardless of how many survive.
🕷️ Spiderling stats:
* Attack: 1
* Health: 1
* Speed: 6
* Position: Rearguard
* Type: Monstrosity
😈 We hope you're not afraid of spiders!
We hope this clarifies many of your questions. We look forward to hearing more suggestions, feedback, and ideas as development continues.
*⚔️ Keep your army growing!*

Thank you for all the ongoing feedback and suggestions! We truly appreciate everyone who takes the time to share ideas, report issues, or discuss the game with us. Your input helps us continuously improve the experience.
We’ve gathered some of the most common community questions and answered them below.
⚔️ Let’s dive in!
*❓ Q: Do units of the same type share a single health pool, or is each unit calculated individually?*
💬 A: Each unit type has its own combined health pool. For example, a group of 10 Skeletons will have a total of 40 HP (10 [unit count] × 4 [health per unit]), regardless of the enemy setup.
*❓ Q: How are speed ties resolved?*
💬 A: When speeds are tied, Rearguard units act first.
If two units share both the same speed and position, the player's unit attacks first.
If two targets share the same speed and position, the group with the higher unit count will be targeted first.
*❓ Q: Is a unit group's attack value based on the starting unit count or the remaining units?*
💬 A: Damage scales with the current unit count. Whenever damage equal to a single unit’s HP is dealt, that unit dies and the group’s damage decreases accordingly.
Example:
If a group of 10 Skeletons (90 ATK / 120 HP) is reduced to 1 HP, the group still has 1 Skeleton remaining (3 ATK / 1 HP) and can attack on its next turn.
*❓ Q: How does rounding work? If a unit is left with 0.5 HP, does it remain alive and capable of attacking?*
💬 A: Damage values are always rounded up.
For example, an attack dealing 18.5 damage will be rounded to 19.
A unit with 1 HP remaining can still attack with its full individual attack value.
*❓ Q: Does excess damage carry over to another group?*
💬 A: No. Unless explicitly stated in a passive ability, damage does not spill over to additional targets.
*❓ Q: How exactly does the Zombie resurrection work?*
💬 A: Once the combined HP pool reaches 0, the Zombie passive triggers and revives the group with its original unit count at 1 HP per unit.
Example:
A group of 30 Zombies (60 ATK / 210 HP) will revive as 30 Zombies (60 ATK / 30 HP).
This passive always restores the original starting unit count, regardless of how many zombies were alive when the ability triggered.
*❓ Q: Are bonuses additive or multiplicative?*
💬 A: Bonuses are multiplicative.
Example:
A group of 10 Tier 1 units attacking Bloated Corpses in turn 1 while at least one Revenant is alive:
Total damage = (Unit Count × Unit Attack) × Ability Bonuses × Type Modifier
= ( 10 × 8 ) × 1.25 [Tier 1 bonus] × 0.85 [Revenant bonus] × 0.5 [Type modifier]
= 42.5 → 43
*❓ Q: About Tier 6 (T6) speed reduction:*
* Does it affect everyone?
* Can speed drop below 1?
* Does it persist after death?
💬 A:
* The debuff affects enemy groups that directly attack the T6 unit group.
* The debuff stacks.
* It persists even after the T6 unit group is destroyed.
* Speed can drop below 1. This does not prevent a unit from attacking; instead, lower (or even negative) speed makes the unit act later and increases its priority as a target.
*❓ Q: On tie-breaking, if both position and speed are equal, who attacks first?*
💬 A: Player units attack first. If both are enemy units, the higher-tier unit attacks first.
*❓ Q: Can AoE abilities hit allied units?*
💬 A: No. Your follower abilities never damage your own units.
🛡️ They are loyal, after all!
*❓ Q: Can the same aura apply multiple times?*
💬 A: Yes. Effects such as the Tier 6 speed debuff, Undead Cultist damage buff, Bone Giant effects, and Tier 5 buffs can stack.
*❓ Q: About Tier 5 (T5) – Necromancer / Feral Shaman*
* Does their ability affect all units?
* Does it scale with the number of T5 units?
* Does the bonus persist after death?
💬 A:
* The ability only affects the T5’s group.
* The 10% bonus stacks over time but does not scale with unit count.
* The bonus disappears if the T5 group dies.
*❓ Q: When does the T6 speed debuff trigger?*
💬 A: Only when the T6 group itself is directly attacked. Triggered abilities do not count as attacks.
*❓ Q: If an attack kills only part of a Zombie group, do the revived zombies form a new group?*
💬 A: No. The ability triggers only once the entire group is wiped out, once per combat, and always restores the original unit count.
Any excess damage does not carry over to the revived group, as the passive activates only after the attack is fully resolved.
*❓ Q: Does the Undead Cultist’s 10% bonus scale with unit count?*
💬 A: No. It is a flat bonus.
*❓ Q: How is the Wraith’s ability calculated? Does it carry over between rounds?*
💬 A: The bonus is recalculated on every attack and does not carry over.
The ability increases damage by +50% for each instance where the enemy unit count is double the Wraith group's count.
Example:
If 2 Wraiths attack 32 Tier 2 units:
Enemy count (32) vs Wraith count (2) → multiple doubling instances
Result: +1500% damage bonus
Total damage multiplier:
100% + 1500% = 1600% → 16× multiplier
Final calculation:
(2 × 7) × 16 × 0.5 = 112 damage
*❓ Q: Does the number of Broodmothers affect how many Spiderlings are spawned? What are their stats?*
💬 A: Broodmothers always spawn 10 Spiderlings, regardless of how many survive.
🕷️ Spiderling stats:
* Attack: 1
* Health: 1
* Speed: 6
* Position: Rearguard
* Type: Monstrosity
😈 We hope you're not afraid of spiders!
We hope this clarifies many of your questions. We look forward to hearing more suggestions, feedback, and ideas as development continues.
*⚔️ Keep your army growing!*
Hello and thank you for asking this question.
At the moment we do not plan to run Great Hunt. However it is not "canceled or stopped" completly.
We did have some technical issues with Great Hunt feature and that is why we never run it again.
Now, that we were finally able to complete this update, I am hoping we will manage to fix Great Hunt too.
If we decide to run it again, information about it will be posted ON forum and INgame for all the players.
Enjoy the game!
Τώρα Διαθέσιμο: Μονοπάτι των Προγόνων
Βρικόλακες και Λυκάνθρωποι, η ώρα έφτασε! Το update Μονοπάτι των Προγόνων είναι πλέον διαθέσιμο. Ολοκληρώστε την Άνοδό σας, μεταμορφωθείτε σε πανίσχυρο Πρωτόγονο ή Λυκάνθρωπο Άλφα και εισέλθετε στο Βυσσινί Ιερό — τον τόπο των αρχαίων τελετουργιών, των ισχυρών στρατών και της απίστευτα δυνατής λείας!
Η επόμενη πρόκληση σας περιμένει – ξεκινήστε σήμερα τη σκοτεινή σας περιπέτεια!
Η Ομάδα του BiteFight
Vampiri e Lupi Mannari, è giunta l'ora! Il nuovo aggiornamento "Sentiero degli antenati" è disponibile da subito! Completate l'Ascendenza, diventate potenti Primordiali o Lupi Mannari Alfa ed entrate nel Crimson Sanctum, il posto di antichi rituali, eserciti potenti e bottini incredibilmente ricchi!
La vostra nuova sfida vi aspetta: lanciatevi subito in questa avventura oscura!
Il vostro team di BiteFight
Wampiry i Wilkołaki, w końcu nadeszła ta chwila! Aktualizacja: Ścieżka Przodków jest już dostępna. Dokonajcie Przemiany, zamieńcie się w nieustraszonych Primordian lub Wilkołaki Alfa i wkroczcie do Karmazynowego Sanktuarium – miejsca pradawnych rytuałów, niezwyciężonych armii i niewyobrażalnie cennych łupów!
Wasze nowe wyzwanie czeka – rozpocznijcie teraz najmroczniejszą przygodę!
Wasz zespół BiteFight
Vampirler ve Kurtadamlar, zamanı geldi! Güncelleme: Ataların Yolu şu andan itibaren hazır. Üstünlüğü gerçekleştirin, güçlü Primordianlara ya da Alfa Kurtadamlara dönüşün ve antik ritüellerin, güçlü orduların ve inanılmaz kudretli ganimetlerin mekanı olan Karmesin Kut'una girin!
Yeni meydan okumanız sizi bekliyor; şimdi karanlık maceraya başlayın!
BiteFight Ekibi
Vampires et loups-garous, le moment est venu ! La mise à jour : Le Sentier des ancêtres vient de sortir. Procédez à l'ascension, transformez-vous en puissant primordien ou loup-garou alpha et rejoignez le Sanctuaire cramoisi, un site de rituels ancestraux, d'armées puissantes et de butin prodigieux !
Un nouveau défi vous attend : lancez-vous vite dans une aventure des plus lugubres !
L'équipe BiteFight
Vampiros y hombres lobo, ¡ha llegado el momento! La actualización Sendero de los ancestros ya está disponible. Completad la Ascensión, transformaos en poderosos Primordiales u Hombres lobo alfa y entrad en el Santuario Carmesí, un lugar de rituales ancestrales, ejércitos poderosos y botines increíblemente valiosos.
Os espera un nuevo desafío: ¡comenzad ya esta tenebrosa aventura!
El equipo de ![]()
Vampires and Werewolves, the time is ripe! The Path to Ancestry update is now available. Complete your Ascension, transform into a mighty Elder Vampire or Alpha Werewolf, and enter the Crimson Sanctum, the place of ancient rituals, mighty armies and unbelievably powerful loot!
The next challenge awaits – start your shadowy adventures today!
The BiteFight Team
Vampire und Werwölfe, es ist so weit! Das Update: Pfad der Ahnen ist ab sofort verfügbar. Vollführt die Aszendenz, verwandelt euch in mächtige Primordianer oder Alpha-Werwölfe und betretet das Karmesinsanktum – den Ort uralter Rituale, mächtiger Armeen und unfassbar mächtiger Beute!
Eure neue Herausforderung wartet – startet jetzt ins finsterste Abenteuer!
Euer BiteFight-Team
Vámpírok és vérfarkasok, itt az idő! Már elérhető az Út az Ősökhöz frissítés! Fejezd be a felemelkedésed, alakulj hatalmas idősebb vámpírrá vagy alfa vérfarkassá, és lépj be a Bíbor Szentélybe, az ősi rituálék, hatalmas seregek és hihetetlenül erős zsákmányok világába!
Vár a következő kihívás – kezdd el még ma rejtélyes kalandjaidat!
A BiteFight csapata
Vampiros e Lobisomens, a altura já chegou! A atualização Caminho Ancestral já está disponível. Completa a tua Ascensão, transforma-te num poderoso Vampiro Ancião ou Lobisomem Alfa e entra no Templo de Rubro, o lugar de rituais anciãos, exércitos poderosos e roubo inacreditavelmente poderoso!
O próximo desafio espera-te - começa as tuas aventuras assombrosas hoje!
A tua equipa do BiteFight