How do I calculate the damage to the liabilities due to this increase?
For example
The increase or lack of skill and defense reflects
And achieves an injury for an approximate 0.045
That is, if the skill training is increased, for example 50, it gives the player a bonus hit of 50 x 0.045 = 2.25
For
To increase or decrease strength and endurance, it reflects in
The damage is approximately 0.15 - 0.25, for example
If we raise the strength 100, you will get an increase in damage to the player will be the same as the following
100 x 0.15
= 15 Increase the damage approximated
or
100 x 0.20
= 20 increase almost damage
or
100 x 0.25
= 25 Increase the approximate damage
in general
The ratio is between 0.19 - 0.25
The total value of the force at the discount was greater than the value of your power with the increase
The ratio between 0.15 - 0.19 is achieved if the total value of the force at the discount
Less than the value of your strength with the increase
I do not know:
It is also possible that this percentage is also affected by the value of talent training between you and me
Discount I do not know
But the sure is a constant equation written by specialists
This is a mistake we know to know