Did any1 beat lvl 71 ? I beat 70, little bit of stuck at 71 atm...
Stuck on 70
Any working combinations?
Did any1 beat lvl 71 ? I beat 70, little bit of stuck at 71 atm...
Stuck on 70
Any working combinations?
Hello!
What idea are you trying to implement in your builds when you use up to 10 T5 units? Did you manage to confirm that each of the units in this group gives +10% damage buff to other your units even after death (since they all have to die in 1st round from enemy T4), meaning you get +100% damage for each died group for whole battle?
Did any1 beat lvl 71 ? I beat 70, little bit of stuck at 71 atm...
Stuck on 70
Any working combinations?
Beat 70 with this combination:
98 r1
96 r2
21 r3
11 r4
5 r5
1 r6
LVL 70
But seems like this patern not working anymore on 71
Display MoreDid any1 beat lvl 71 ? I beat 70, little bit of stuck at 71 atm...
Stuck on 70
Any working combinations?
Beat 70 with this combination:
98 r1
96 r2
21 r3
11 r4
5 r5
1 r6
LVL 70
But seems like this patern not working anymore on 71
Thank you
It didn't work though with me
Display MoreDisplay MoreDid any1 beat lvl 71 ? I beat 70, little bit of stuck at 71 atm...
Stuck on 70
Any working combinations?
Beat 70 with this combination:
98 r1
96 r2
21 r3
11 r4
5 r5
1 r6
LVL 70
But seems like this patern not working anymore on 71
Thank you
It didn't work though with me
What kind of man hunt are you doing, as I do metropolies and sometimes the ap does not feel enough to extraxt S, A or even B for the army. I feel I'm missing out something important
Display MoreDisplay MoreDisplay MoreDid any1 beat lvl 71 ? I beat 70, little bit of stuck at 71 atm...
Stuck on 70
Any working combinations?
Beat 70 with this combination:
98 r1
96 r2
21 r3
11 r4
5 r5
1 r6
LVL 70
Metropolis
But seems like this patern not working anymore on 71
Thank you
It didn't work though with me
What kind of man hunt are you doing, as I do metropolies and sometimes the ap does not feel enough to extraxt S, A or even B for the army. I feel I'm missing out something important
Your best bet is the Metropolis, waste of valuable points, but that is where it stands at the moment
I noticed that the lower the level is, the better percentage of getting S and A
Hello!
What idea are you trying to implement in your builds when you use up to 10 T5 units? Did you manage to confirm that each of the units in this group gives +10% damage buff to other your units even after death (since they all have to die in 1st round from enemy T4), meaning you get +100% damage for each died group for whole battle?
Are you sure our T5 works in this way? When I read, I understood it's our T5 that gains 10% of damage when a full group of enemies die.
So, at least till floor 60 it's a totally useless buff, because our T5 die in first strike and they can't even make one attack.
Display MoreDisplay MoreDisplay MoreDisplay MoreStuck on 70
Any working combinations?
Beat 70 with this combination:
98 r1
96 r2
21 r3
11 r4
5 r5
1 r6
LVL 70
Metropolis
But seems like this patern not working anymore on 71
Thank you
It didn't work though with me
What kind of man hunt are you doing, as I do metropolies and sometimes the ap does not feel enough to extraxt S, A or even B for the army. I feel I'm missing out something important
Your best bet is the Metropolis, waste of valuable points, but that is where it stands at the moment
I noticed that the lower the level is, the better percentage of getting S and A
So you are doing metropolis, correct? or you do lower like one point town for example for А and S?
Display MoreHello!
What idea are you trying to implement in your builds when you use up to 10 T5 units? Did you manage to confirm that each of the units in this group gives +10% damage buff to other your units even after death (since they all have to die in 1st round from enemy T4), meaning you get +100% damage for each died group for whole battle?
Are you sure our T5 works in this way? When I read, I understood it's our T5 that gains 10% of damage when a full group of enemies die.
So, at least till floor 60 it's a totally useless buff, because our T5 die in first strike and they can't even make one attack.
No, I do not know whats going on there.
If only T5 gets a buff, then it makes no sense to have 5-10 of them in the lineup, because I agree that they die from a single hit. That's why I don't understand why anyone doing that.
To survive in round 1 and deal a significant amount of damage, you need to have at least 30 T5s on average in your build, and the whole group will die in round 2 anyway. But it takes too much army strength even at the 80+ layer.
Display MoreDisplay MoreDisplay MoreDisplay MoreDisplay MoreBeat 70 with this combination:
98 r1
96 r2
21 r3
11 r4
5 r5
1 r6
LVL 70
Metropolis
But seems like this patern not working anymore on 71
Thank you
It didn't work though with me
What kind of man hunt are you doing, as I do metropolies and sometimes the ap does not feel enough to extraxt S, A or even B for the army. I feel I'm missing out something important
Your best bet is the Metropolis, waste of valuable points, but that is where it stands at the moment
I noticed that the lower the level is, the better percentage of getting S and A
So you are doing metropolis, correct? or you do lower like one point town for example for А and S?
The percentage of getting S and A is higher on the Metropolis option, and again, it is a waste of valuable points
Display MoreDisplay MoreThank you
It didn't work though with me
What kind of man hunt are you doing, as I do metropolies and sometimes the ap does not feel enough to extraxt S, A or even B for the army. I feel I'm missing out something important
Your best bet is the Metropolis, waste of valuable points, but that is where it stands at the moment
I noticed that the lower the level is, the better percentage of getting S and A
So you are doing metropolis, correct? or you do lower like one point town for example for А and S?
The percentage of getting S and A is higher on the Metropolis option, and again, it is a waste of valuable points
Yes, I got that. I'm simply refering to what is your stratagy now the raw % of the drops. What do you do?
Display MoreWhat kind of man hunt are you doing, as I do metropolies and sometimes the ap does not feel enough to extraxt S, A or even B for the army. I feel I'm missing out something important
Your best bet is the Metropolis, waste of valuable points, but that is where it stands at the moment
I noticed that the lower the level is, the better percentage of getting S and A
So you are doing metropolis, correct? or you do lower like one point town for example for А and S?
The percentage of getting S and A is higher on the Metropolis option, and again, it is a waste of valuable points
Yes, I got that. I'm simply refering to what is your stratagy now the raw % of the drops. What do you do?
There is no strategy as per say
It is pure luck
Sometimes I settle for the "B" if it comes out quickly and save the draining of my points
As far as the loot goes, I use the Serendipity Potion to gain a little extra, also the blood potion can help in a better search as in the cave.
Display MoreYour best bet is the Metropolis, waste of valuable points, but that is where it stands at the moment
I noticed that the lower the level is, the better percentage of getting S and A
So you are doing metropolis, correct? or you do lower like one point town for example for А and S?
The percentage of getting S and A is higher on the Metropolis option, and again, it is a waste of valuable points
Yes, I got that. I'm simply refering to what is your stratagy now the raw % of the drops. What do you do?
There is no strategy as per say
It is pure luck
Sometimes I settle for the "B" if it comes out quickly and save the draining of my points
As far as the loot goes, I use the Serendipity Potion to gain a little extra, also the blood potion can help in a better search as in the cave.
Got it. It is feel strange for example many people hold 30-40 layer and extract blood essence and beat 1-10 layer hourly, however the math does not come. I tried this as I am on the same layer, and I lose vamps and sometimes bats, so from 1-10 I will losee at least 25-30 vamps on one run... what led alone for 5, I'm just trying to wrap my head around it.
I am perfectly fine with "B". ![]()
Blood extraction may be a limiting factor for fast climbing on layers, but for hourly repeating layers it's not blood extraction - it's the build time of Tier II units that die like flies. Twelve per hour is damn slow, especially if you open a big layer from time to time that kills 50 of them.
My Ravagers (Tier II units) queue has been working uninterruptedly for more than a week. It hasn't stopped for a single minute, and I'm still short of them from time to time. Despite minimal or sometimes zero casualties, thanks to combos learned through experience. So much so that I sometimes intentionally kill some higher tier units just to save some Tier II units.
Those who actively repeat the first 10 layers or so for a whole week and in the meantime also open some higher layer most likely know what I'm talking about. Big blood extraction doesn't help when the queue doesn't produce units fast enough. One can build just as much...
Display MoreI am perfectly fine with "B".
Blood extraction may be a limiting factor for fast climbing on layers, but for hourly repeating layers it's not blood extraction - it's the build time of Tier II units that die like flies. Twelve per hour is damn slow, especially if you open a big layer from time to time that kills 50 of them.
My Ravagers (Tier II units) queue has been working uninterruptedly for more than a week. It hasn't stopped for a single minute, and I'm still short of them from time to time. Despite minimal or sometimes zero casualties, thanks to combos learned through experience. So much so that I sometimes intentionally kill some higher tier units just to save some Tier II units.
Those who actively repeat the first 10 layers or so for a whole week and in the meantime also open some higher layer most likely know what I'm talking about. Big blood extraction doesn't help when the queue doesn't produce units fast enough. One can build just as much...
Can you share any list for minimal casulties for 1 to 10 layer?
Display MoreI am perfectly fine with "B".
Blood extraction may be a limiting factor for fast climbing on layers, but for hourly repeating layers it's not blood extraction - it's the build time of Tier II units that die like flies. Twelve per hour is damn slow, especially if you open a big layer from time to time that kills 50 of them.
My Ravagers (Tier II units) queue has been working uninterruptedly for more than a week. It hasn't stopped for a single minute, and I'm still short of them from time to time. Despite minimal or sometimes zero casualties, thanks to combos learned through experience. So much so that I sometimes intentionally kill some higher tier units just to save some Tier II units.
Those who actively repeat the first 10 layers or so for a whole week and in the meantime also open some higher layer most likely know what I'm talking about. Big blood extraction doesn't help when the queue doesn't produce units fast enough. One can build just as much...
Sorry to bother, but as you mentioned the problem is the wait training time. Do you have any math for 1-10 layer to lose less vampires.
Since you're not facing the same opponent every time, results vary. The thing is, Dire Wolves (or bats? Tier I units) just don't die. Tier II units die a lot, and Tier III units die too. The main idea is to include as few of these as possible, while still having enough to protect more valuable units from dying. If you completely exclude the units that die too much, you'll have a massacre among all the rest, so don't do that.
With the same combination, sometimes I lost 0-0-0-0, and other times 0-2-1-0 instead of 0-4-0-0.
Here are a few random examples from the last hour:
Layer 3: 11-1-2-1 → 0-0-0-0 died (though it could easily have been 0-1-1-0, which is still better for me than 0-3-0-0 because of the Tier I building queue)
Layer 9: 27-2-3-4 → 0-1-0-0 died
Layer 10: 30-2-4-4 → 0-1-1-0 died
With Hellstones, if you use them from time to time, it gets even better.
The old idea floating around these forums was that something like 40%-40%-10%-10% is optimal. Wrong. This doesn't work well with the lower layers - it will wipe out an entire 0-40%-0-0 unit. So increase the number of Tier I units that won't die and reduce the number of Tier II units to minimize losses.
Display MoreSince you're not facing the same opponent every time, results vary. The thing is, Dire Wolves (or bats? Tier I units) just don't die. Tier II units die a lot, and Tier III units die too. The main idea is to include as few of these as possible, while still having enough to protect more valuable units from dying. If you completely exclude the units that die too much, you'll have a massacre among all the rest, so don't do that.
With the same combination, sometimes I lost 0-0-0-0, and other times 0-2-1-0 instead of 0-4-0-0.
Here are a few random examples from the last hour:
Layer 3: 11-1-2-1 → 0-0-0-0 died (though it could easily have been 0-1-1-0, which is still better for me than 0-4-0-0 because of the Tier I building queue)
Layer 9: 27-2-3-4 → 0-1-0-0 died
Layer 10: 30-2-4-4 → 0-1-1-0 died
With Hellstones, if you use them from time to time, it gets even better.
- In the case of 0-4-0-0 dying, you can revive only 0-1-0-0 units, so you end up losing 0-3-0-0. IMHO, it's not worth using one Hellstone just to revive a single Tier II unit.
- In the case of 0-2-1-0 dying, you can revive 0-1-1-0 units, so you end up losing just 0-1-0-0. It might be worth it... maybe. Still, it's really expensive if you repeat rounds, but the point is that in this case one hellstone will revive more, you're losing less.
We can go just tier 1 etc, so you use for example t4 and t3 in the layers 1-10, correct? As on the above combinations I'm not sure of the combinations you dof for layer 3 for example? and the other layer 9 and 10 > 30 t1, 2 t2, 4 t3 and 4 t4 or what does it refer to?
To be honest, I have no idea what you’re talking about, and I'm not sure it's possible to give a better explanation of the three specific combinations I already shared above ![]()
I'm not sure of the combinations you dof for layer 3 for example
Uhm… what? I literally posted my combination for Layer 3 above.
Display MoreDisplay MoreHello!
What idea are you trying to implement in your builds when you use up to 10 T5 units? Did you manage to confirm that each of the units in this group gives +10% damage buff to other your units even after death (since they all have to die in 1st round from enemy T4), meaning you get +100% damage for each died group for whole battle?
Are you sure our T5 works in this way? When I read, I understood it's our T5 that gains 10% of damage when a full group of enemies die.
So, at least till floor 60 it's a totally useless buff, because our T5 die in first strike and they can't even make one attack.
No, I do not know whats going on there.
If only T5 gets a buff, then it makes no sense to have 5-10 of them in the lineup, because I agree that they die from a single hit. That's why I don't understand why anyone doing that.
To survive in round 1 and deal a significant amount of damage, you need to have at least 30 T5s on average in your build, and the whole group will die in round 2 anyway. But it takes too much army strength even at the 80+ layer.
Do you have combo for 71-80+ ? I am hard stuck at 70 atm.
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