From what I heard you have agreement on the table because vampire side proposed it.
You heard it wrong.
Seems like your own buddies are hiding things from you, or something? Or are you simply a liar? So, what is it going to be: are you a liar, or do your friends not tell you everything?
Let me explain to you. The agreement was finalized, we accepted most, if not all, of your terms. I even put it in a readable format, the person from your side I negotiated it liked it, and that was it.
It looked like we finally moved somewhere, but then someone from your side started complicating things regarding point 11, which was completely trivial. I suggested you to make a reasonable corrections if you don't like it, and since then, we haven't heard from your side anymore.
Here we go Fighter - you anonymous liar:
QuoteDisplay MoreThe opening of the Gates of the Underworld takes place in three series, in the following order:
1. One race
2. Another race
3. Battle between clans of both races
And again:
1. One race (the one who lost the previous battle)
2. Another race (the one who won the previous battle)
3. Battle between clans of both races
And so on in consecutive order...
Rules:
1. The collection of seals in the first two rounds should start as soon as possible, preferably in the second week since the previous gate opening, if not sooner. Opening the gates should occur within the first week after the 14-day cool-down period since the previous opening without delaying. If something unpredictable happens, such as a random hitting the clan too many times, this could be extended, but only in those extreme cases.
Both clans are allowed to activate the seal in the first two rounds to gain the benefits from the activated seal, but only in the first week since the last gate opening, as anything longer may delay the new gate opening. The clan that is not scheduled to open the gates is allowed to create only this one seal without using wing clans.
2. During the first two rounds, it doesn't matter which clan collects and opens the gates. The opening of the gates can be gifted to wing clans, friendly clans, or anyone else within the agreement of the main clan.
3. In the first two rounds, the opening clan is allowed to use two wing clans for seal creation to speed up the process. In the third fighting round, each clan is allowed to use one wing clan for seal creation.
4. A wing clan can be attacked or can attack when it has a seal. Attacking first and then pushing the seal ritual button is not allowed.
The first seal should always be summoned in the main clan, not in the wing clan. If clan has 6 seals, the opponent may not summon a seal in their wing clan. They must either summon it in their main clan or not at all, to prevent abuse.
The clan is allowed to activate seals during the third fighting round if it fits the strategy.
5. After the 12-hour cool-down period from the previous attack expires, it's not allowed to block an opponent's clan with two consecutive attacks (from the main clan and then the wing clan) to extend protection for 20 hours (12 + 4 + 4)
Only one attack is allowed (12-hour cool-down period + 4 hours for the attack of the main or then the wing clan), and then there must be at least a 4 hours gap. There's still the option to make one attack within the explicitely 12-hour cool-down period, as this does not count toward the blocking period.
This rule is to prevent blocking seals for an extended time during one race's event.
6. If we notice that the "race event" during the third round consistently repeats in favor of the same race (for example, three times in a row), the race that feels disadvantaged can suggest a slight delay before the next third round to avoid this recurring pattern.
7. The main clan is allowed to hunt down and attack the opponent's wing clan as long as it has a seal, but not before. The wing clan can only be attacked by the main clan. Wing vs wing wars are not allowed.
8. During the wolves or vampires event, a clan is allowed to create and/or steal a maximum of 4 seals from the opponent.
9. There is always just one clan vs clan war, with each clan having one wing clan solely for seals creation. No race will split or involve other clans in clan vs clan wars.
10. Clans that engage in wars should not reduce their number of members to less than seven to avoid battles larger than 3 vs 3, nor do they transfer high-ranking players to the wing clan to defend seals more easily. Wing clans are not there to defend anything; their sole purpose is to create seals.
11. During New Year's and Christmas time, it's a period of rest. All seal and war activities are frozen from December 20th to January 5th. It's also prohibited to activate any seals during this time due to their empowering effect in combination with New Year's and Christmas events.
If a clan activates a seal "by mistake" during this period, there's no "oops... I am sorry". The opponent's clan is immediately permitted to take all their seals without resistance and open the gates outside of the three-round series. Just avoid making mistakes, and everything will be fine.
Social awareness clause:
There may be more than just two parties on the server. If any other unrelated clan wishes to experience the feeling of gate opening, both clans should allow it, but not more than once every six months. For more than that, the clan will need to grow and fight like the other two.
The rules that everyone agreed upon are valid until any major update of the Bitefight game (game system, server merges). We allow for the possibility of a new agreement moving forward.
It's somehow sad how you're always the first to talk crap around and you don't even know what's going on in your own clan. We are still waiting resonable correction of a suggested part you don't like.