-------------------------------------------------- round: 0, turn: 0 - starting battlefield positions 2 wraiths 4 hp 15 bonewings 45 hp 30 cultists 30 hp 19 skeletons 76 hp 28 zombies 196 hp 15 bloated corpses 150 hp 31 ravagers 155 hp 25 night stalkers 150 hp 9 phantom prowlers 36 hp 46 dire wolves 92 hp -------------------------------------------------- round: 1, turn: 1 - dire wolves have type disadvantage against bloated corpses and attack with -50% damage - dire wolves attack with +25% damage in first round - dire wolves attack bloated corpses with 230 damage - bloated corpses are destroyed - bloated corpses retaliate against dire wolves with 30 damage 2 wraiths 4 hp 15 bonewings 45 hp 30 cultists 30 hp 19 skeletons 76 hp 28 zombies 196 hp 31 ravagers 155 hp 25 night stalkers 150 hp 9 phantom prowlers 36 hp 31 dire wolves 62 hp NOTE: dire wolves / bats only deal extra +25% damage only once, on their first strike NOTE: bloated corpses deal set damage, ignores unit typing (monster vs brute doesn't apply) -------------------------------------------------- round: 1, turn: 2 - phantom prowlers have type disadvantage against cultists and attack with -50% damage - phantom prowlers affect cultists with -25% damage reduction - phantom prowlers attack cultists with 32 damage - cultists are destroyed 2 wraiths 4 hp 15 bonewings 45 hp 19 skeletons 76 hp 28 zombies 196 hp 31 ravagers 155 hp 25 night stalkers 150 hp 9 phantom prowlers 36 hp 31 dire wolves 62 hp -------------------------------------------------- round: 1, turn: 3 - wraiths attack ravagers with -50% damage - wraiths gain 8.00 damage multiplier - wraiths attack ravagers with 56 damage 2 wraiths 4 hp 15 bonewings 45 hp 19 skeletons 76 hp 28 zombies 196 hp 20 ravagers 99 hp 25 night stalkers 150 hp 9 phantom prowlers 36 hp 31 dire wolves 62 hp NOTE: wraiths damage multiplier is calculated like this: 2 wraiths attack 31 ravagers initial damage multiplier = 1.00 31 ravagers >= 2 * 2 wraiths: +0.50 31 ravagers - 2 wraiths = 29 29 ravagers >= 2 * 2 wraiths: +0.50 29 ravagers - 2 wraiths = 27 27 ravagers >= 2 * 2 wraiths: +0.50 27 ravagers - 2 wraiths = 25 25 ravagers >= 2 * 2 wraiths: +0.50 25 ravagers - 2 wraiths = 23 23 ravagers >= 2 * 2 wraiths: +0.50 23 ravagers - 2 wraiths = 21 21 ravagers >= 2 * 2 wraiths: +0.50 21 ravagers - 2 wraiths = 19 19 ravagers >= 2 * 2 wraiths: +0.50 19 ravagers - 2 wraiths = 17 17 ravagers >= 2 * 2 wraiths: +0.50 17 ravagers - 2 wraiths = 15 15 ravagers >= 2 * 2 wraiths: +0.50 15 ravagers - 2 wraiths = 13 13 ravagers >= 2 * 2 wraiths: +0.50 13 ravagers - 2 wraiths = 11 11 ravagers >= 2 * 2 wraiths: +0.50 11 ravagers - 2 wraiths = 9 9 ravagers >= 2 * 2 wraiths: +0.50 9 ravagers - 2 wraiths = 7 7 ravagers >= 2 * 2 wraiths: +0.50 7 ravagers - 2 wraiths = 5 5 ravagers >= 2 * 2 wraiths: +0.50 5 ravagers - 2 wraiths = 3 3 ravagers >= 2 * 2 wraiths: not true, stop final damage multiplier = 8.00 -------------------------------------------------- round: 1, turn: 4 - bonewings have type advantage against phantom prowlers and attack with +50% damage - bonewings attack phantom prowlers with 135 damage - phantom prowlers are destroyed 2 wraiths 4 hp 15 bonewings 45 hp 19 skeletons 76 hp 28 zombies 196 hp 20 ravagers 99 hp 25 night stalkers 150 hp 31 dire wolves 62 hp -------------------------------------------------- round: 1, turn: 5 - night stalkers have type disadvantage against zombies and attack with -50% damage - night stalkers attack with +33% damage - night stalkers attack zombies with 100 damage 2 wraiths 4 hp 15 bonewings 45 hp 19 skeletons 76 hp 14 zombies 96 hp 20 ravagers 99 hp 25 night stalkers 150 hp 31 dire wolves 62 hp -------------------------------------------------- round: 1, turn: 6 - skeletons attack ravagers with -50% damage - skeletons attack ravagers with 29 damage 2 wraiths 4 hp 15 bonewings 45 hp 19 skeletons 76 hp 14 zombies 96 hp 14 ravagers 70 hp 25 night stalkers 150 hp 31 dire wolves 62 hp -------------------------------------------------- round: 1, turn: 7 - ravagers attack zombies with 42 damage 2 wraiths 4 hp 15 bonewings 45 hp 19 skeletons 76 hp 8 zombies 54 hp 14 ravagers 70 hp 25 night stalkers 150 hp 31 dire wolves 62 hp -------------------------------------------------- round: 1, turn: 8 - zombies attack ravagers with -50% damage - zombies attack ravagers with 8 damage 2 wraiths 4 hp 15 bonewings 45 hp 19 skeletons 76 hp 8 zombies 54 hp 13 ravagers 62 hp 25 night stalkers 150 hp 31 dire wolves 62 hp -------------------------------------------------- round: 2, turn: 1 - dire wolves attack zombies with 248 damage - zombies are destroyed - zombies revive back with 1 health each 2 wraiths 4 hp 15 bonewings 45 hp 19 skeletons 76 hp 28 revived zombies 28 hp 13 ravagers 62 hp 25 night stalkers 150 hp 31 dire wolves 62 hp -------------------------------------------------- round: 2, turn: 2 - wraiths attack ravagers with -50% damage - wraiths gain 3.50 damage multiplier - wraiths attack ravagers with 25 damage 2 wraiths 4 hp 15 bonewings 45 hp 19 skeletons 76 hp 28 revived zombies 28 hp 8 ravagers 37 hp 25 night stalkers 150 hp 31 dire wolves 62 hp NOTE: wraiths damage multiplier is calculated like this: 2 wraiths attack 13 ravagers initial damage multiplier = 1.00 13 ravagers >= 2 * 2 wraiths: +0.50 13 ravagers - 2 wraiths = 11 11 ravagers >= 2 * 2 wraiths: +0.50 11 ravagers - 2 wraiths = 9 9 ravagers >= 2 * 2 wraiths: +0.50 9 ravagers - 2 wraiths = 7 7 ravagers >= 2 * 2 wraiths: +0.50 7 ravagers - 2 wraiths = 5 5 ravagers >= 2 * 2 wraiths: +0.50 5 ravagers - 2 wraiths = 3 3 ravagers >= 2 * 2 wraiths: not true, stop final damage multiplier = 3.50 -------------------------------------------------- round: 2, turn: 3 - bonewings have type disadvantage against dire wolves and attack with -50% damage - bonewings attack dire wolves with 45 damage 2 wraiths 4 hp 15 bonewings 45 hp 19 skeletons 76 hp 28 revived zombies 28 hp 8 ravagers 37 hp 25 night stalkers 150 hp 9 dire wolves 17 hp -------------------------------------------------- round: 2, turn: 4 - night stalkers have type disadvantage against revived zombies and attack with -50% damage - night stalkers attack with +33% damage - night stalkers attack revived zombies with 100 damage - revived zombies are destroyed 2 wraiths 4 hp 15 bonewings 45 hp 19 skeletons 76 hp 8 ravagers 37 hp 25 night stalkers 150 hp 9 dire wolves 17 hp -------------------------------------------------- round: 2, turn: 5 - skeletons attack ravagers with -50% damage - skeletons attack ravagers with 29 damage 2 wraiths 4 hp 15 bonewings 45 hp 19 skeletons 76 hp 2 ravagers 8 hp 25 night stalkers 150 hp 9 dire wolves 17 hp -------------------------------------------------- round: 2, turn: 6 - ravagers attack skeletons with 6 damage 2 wraiths 4 hp 15 bonewings 45 hp 18 skeletons 70 hp 2 ravagers 8 hp 25 night stalkers 150 hp 9 dire wolves 17 hp -------------------------------------------------- round: 3, turn: 1 - dire wolves attack skeletons with 72 damage - skeletons are destroyed 2 wraiths 4 hp 15 bonewings 45 hp 2 ravagers 8 hp 25 night stalkers 150 hp 9 dire wolves 17 hp -------------------------------------------------- round: 3, turn: 2 - wraiths attack ravagers with -50% damage - wraiths gain 1.00 damage multiplier - wraiths attack ravagers with 7 damage 2 wraiths 4 hp 15 bonewings 45 hp 1 ravagers 1 hp 25 night stalkers 150 hp 9 dire wolves 17 hp NOTE: wraiths damage multiplier is calculated like this: 2 wraiths attack 2 ravagers initial damage multiplier = 1.00 2 ravagers >= 2 * 2 wraiths: not true, stop final damage multiplier = 1.00 -------------------------------------------------- round: 3, turn: 3 - bonewings have type disadvantage against dire wolves and attack with -50% damage - bonewings attack dire wolves with 45 damage - dire wolves are destroyed 2 wraiths 4 hp 15 bonewings 45 hp 1 ravagers 1 hp 25 night stalkers 150 hp -------------------------------------------------- round: 3, turn: 4 - night stalkers attack bonewings with 150 damage - bonewings are destroyed 2 wraiths 4 hp 1 ravagers 1 hp 25 night stalkers 150 hp -------------------------------------------------- round: 3, turn: 5 - ravagers have type advantage against wraiths and attack with +50% damage - ravagers attack wraiths with 5 damage - wraiths are destroyed 1 ravagers 1 hp 25 night stalkers 150 hp -------------------------------------------------- enemy lost -------------------------------------------------- lost ally units - 46 dire wolves ( 460 blood) - 30 ravagers ( 450 blood) - 9 phantom prowlers ( 315 blood) = 85 total (1225 blood) --------------------------------------------------