level 27 max capacity 280 ----------------------------------------------------------------------------------- note 1: unit names will not be accurate in english (used google translate), but can use notepad replace function note 2: attack order goes from fastest to slowest group note 3: when groups are tied in speed, the attacking order appears to be: 1. your rear (eg. phantom stalkers (IV), 4 speed) 2. opponent rear (eg. birds, 4 speed) 3. your front (eg. night stalkers (III), 4 speed) 4. opponent front note 4: attacked order appears to be: 1. from slowest front 2. to fastest front 3. from slowest rear 4. to fastest rear note 5: exception to this rule are birds and phantom stalkers (IV) who can bypass front and directly attack rear from slowest to fastest ----------------------------------------------------------------------------------- SETUP ----------------------------------------------------------------------------------- attack attacked hp speed position order order 15 birds 45 4 rear 3. / \ 21 cultists 21 1 rear 8. | 14 skeletons 56 3 front 5. | 31 zombies 217 2 front 7. | 11 corpses 110 1 front 9. | 30 ravagers (II) 150 2 front 6. | 26 night stalkers (III) 156 4 front 4. | 6 phantom stalkers (IV) 24 4 rear 2. | 22 dire wolves (I) 44 5 rear 1. \ / ----------------------------------------------------------------------------------- FIRST STAGE ----------------------------------------------------------------------------------- 1a) dire wolves attack corpses corpses hp = 110 dire wolves damage = 22 * 8 * 1.25 (passive +25% damage) * 0,5 (type disadvantage) = 110 110 hp - 110 damage = 0 hp = corpses gone attack attacked hp speed position order order 15 birds 45 4 rear 3. / \ 21 cultists 21 1 rear 8. | 14 skeletons 56 3 front 5. | 31 zombies 217 2 front 7. | 30 ravagers (II) 150 2 front 6. | 26 night stalkers (III) 156 4 front 4. | 6 phantom stalkers (IV) 24 4 rear 2. | 22 dire wolves (I) 44 5 rear 1. * \ / ----------------------------------------------------------------------------------- 1b) corpses damage dire wolves with retaliation dire wolves hp = 44 corpses damage = 110 hp * 0.20 (passive 20% retaliation damage of max hp) * 1.5 (type advantage) = 33 44 hp - 33 damage = 11 hp = 6 dire wolves remain attack attacked hp speed position order order 15 birds 45 4 rear 3. / \ 21 cultists 21 1 rear 8. | 14 skeletons 56 3 front 5. | 31 zombies 217 2 front 7. | 30 ravagers (II) 150 2 front 6. | 26 night stalkers (III) 156 4 front 4. | 6 phantom stalkers (IV) 24 4 rear 2. | 6 dire wolves (I) 11 5 rear 1. * \ / ----------------------------------------------------------------------------------- 1c) phantom stalkers attack cultists cultists hp = 21 phantom stalkers damage = 6 * 7 * 0.5 (type disadvantage) = 21 21 hp - 21 damage = 0 hp = cultists gone attack attacked hp speed position order order 15 birds 45 4 rear 3. / \ 14 skeletons 56 3 front 5. | 31 zombies 217 2 front 7. | 30 ravagers (II) 150 2 front 6. | 26 night stalkers (III) 156 4 front 4. | 6 phantom stalkers (IV) 24 4 rear 2. * | 6 dire wolves (I) 11 5 rear 1. * \ / ----------------------------------------------------------------------------------- 1d) birds attack phantom stalkers phantom stalkers hp = 24 birds damage = 15 * 6 * 1.5 (type advantage) = 135 24 hp - 135 damage = -111 hp = phantom stalkers gone attack attacked hp speed position order order 15 birds 45 4 rear 3. * / \ 14 skeletons 56 3 front 5. | 31 zombies 217 2 front 7. | 30 ravagers (II) 150 2 front 6. | 26 night stalkers (III) 156 4 front 4. | 6 dire wolves (I) 11 5 rear 1. * \ / ----------------------------------------------------------------------------------- 1e) night stalkers attack zombies zombies hp = 217 night stalkers damage = 26 * 6 * 1.33 (passive +33% damage against slow units) * 0.5 (type disadvantage) = 104 217 hp - 104 damage = 113 hp = 17 zombies remain other 14 zombies will be pending for revival in next stage attack attacked hp speed position order order 15 birds 45 4 rear 3. * / \ 14 skeletons 56 3 front 5. | 14 pending 0 2 front 7. x | 17 zombies 113 2 front 7. | 30 ravagers (II) 150 2 front 6. | 26 night stalkers (III) 156 4 front 4. * | 6 dire wolves (I) 11 5 rear 1. * \ / ----------------------------------------------------------------------------------- 1f) skeletons attack ravagers ravagers hp = 150 skeletons damage = 14 * 3 * 0.5 (ravager's passive 50% resistance) = 21 150 hp - 21 damage = 129 hp = 26 ravagers remain attack attacked hp speed position order order 15 birds 45 4 rear 3. * / \ 14 skeletons 56 3 front 5. * | 14 pending 0 2 front 7. x | 17 zombies 113 2 front 7. | 26 ravagers (II) 129 2 front 6. | 26 night stalkers (III) 156 4 front 4. * | 6 dire wolves (I) 11 5 rear 1. * \ / ----------------------------------------------------------------------------------- 1g) ravagers attack zombies zombies hp = 137 ravagers damage = 26 * 3 = 78 113 hp - 78 damage = 35 hp = 5 zombies remain other 12 zombies will be pending for revival in next stage attack attacked hp speed position order order 15 birds 45 4 rear 3. * / \ 14 skeletons 56 3 front 5. * | 26 pending 0 2 front 7. x | 5 zombies 35 2 front 7. | 26 ravagers (II) 129 2 front 6. * | 26 night stalkers (III) 156 4 front 4. * | 6 dire wolves (I) 11 5 rear 1. * \ / ----------------------------------------------------------------------------------- 1h) zombies attack ravagers ravagers hp = 129 zombies damage = 5 * 2 * 0.5 (ravager's passive 50% resistance) = 5 129 hp - 5 damage = 124 hp = 25 ravagers remain attack attacked hp speed position order order 15 birds 45 4 rear 3. * / \ 14 skeletons 56 3 front 5. * | 26 pending 0 2 front 7. x | 5 zombies 35 2 front 7. * | 25 ravagers (II) 124 2 front 6. * | 26 night stalkers (III) 156 4 front 4. * | 6 dire wolves (I) 11 5 rear 1. * \ / ----------------------------------------------------------------------------------- SECOND STAGE ----------------------------------------------------------------------------------- 2a) pending zombies are revived and newly killed zombies are now immediately revived attack attacked hp speed position order order 15 birds 45 4 rear 3. / \ 14 skeletons 56 3 front 5. | 26 revived 26 2 front 7. | 5 zombies 35 2 front 7. | 25 ravagers (II) 124 2 front 6. | 26 night stalkers (III) 156 4 front 4. | 6 dire wolves (I) 11 5 rear 1. \ / ----------------------------------------------------------------------------------- 2b) dire wolves attack zombies zombies hp = 35 dire wolves damage = 6 * 8 = 48 (not sure about passive +25% damage here) 35 hp - 48 damage = -13 hp = zombies are killed 5 zombies join revived group attack attacked hp speed position order order 15 birds 45 4 rear 3. / \ 14 skeletons 56 3 front 5. | 31 revived 31 2 front 7. | 25 ravagers (II) 124 2 front 6. | 26 night stalkers (III) 156 4 front 4. | 6 dire wolves (I) 11 5 rear 1. * \ / ----------------------------------------------------------------------------------- 2c) birds attack dire wolves dire wolves hp = 11 birds damage = 15 * 6 * 0.5 (type disadvantage) = 45 11 hp - 45 damage = -34 hp = dire wolves are gone attack attacked hp speed position order order 15 birds 45 4 rear 3. * / \ 14 skeletons 56 3 front 5. | 31 revived 31 2 front 7. | 25 ravagers (II) 124 2 front 6. | 26 night stalkers (III) 156 4 front 4. \ / ----------------------------------------------------------------------------------- 2d) night stalkers attack revived revived hp = 31 night stalkers damage = 25 * 6 * 1.33 (passive +33% damage against slow units) * 0.5 (type disadvantage) = 100 31 hp - 100 damage = -69 hp = revived are gone attack attacked hp speed position order order 15 birds 45 4 rear 3. * / \ 14 skeletons 56 3 front 5. | 25 ravagers (II) 124 2 front 6. | 26 night stalkers (III) 156 4 front 4. * \ / ----------------------------------------------------------------------------------- 2e) skeletons attack ravagers ravagers hp = 124 skeletons damage = 14 * 3 * 0.5 (ravager's passive 50% resistance) = 21 124 hp - 21 damage = 103 hp = 21 ravagers remain attack attacked hp speed position order order 15 birds 45 4 rear 3. * / \ 14 skeletons 56 3 front 5. * | 21 ravagers (II) 103 2 front 6. | 26 night stalkers (III) 156 4 front 4. * \ / ----------------------------------------------------------------------------------- 2f) ravagers attack skeletons skeletons hp = 56 ravagers damage = 21 * 3 = 66 56 hp - 66 damage = -10 hp = skeletons are gone attack attacked hp speed position order order 15 birds 45 4 rear 3. * / \ 21 ravagers (II) 103 2 front 6. * | 26 night stalkers (III) 156 4 front 4. * \ / ----------------------------------------------------------------------------------- THIRD STAGE ----------------------------------------------------------------------------------- 3a) birds attack ravagers ravagers hp = 103 birds damage = 15 * 6 * 1.2 (bird's passive +20% damage for attacking first) * 0.5 (ravager's passive 50% resistance) = 54 103 hp - 54 damage = 49 hp = 10 ravagers remain attack attacked hp speed position order order 15 birds 45 4 rear 3. * / \ 10 ravagers (II) 49 2 front 6. | 26 night stalkers (III) 156 4 front 4. \ / ----------------------------------------------------------------------------------- 3b) night stalkers attack birds birds hp = 45 night stalkers damage = 26 * 6 = 156 45 hp - 156 damage = -111 hp = birds are gone attack attacked hp speed position order order 10 ravagers (II) 49 2 front 6. | 26 night stalkers (III) 156 4 front 4. * \ / ----------------------------------------------------------------------------------- THE END ----------------------------------------------------------------------------------- before after loss dire wolves (I) 22 0 22 ravagers (II) 30 10 20 night stalkers (III) 26 26 0 phantom stalkers (IV) 6 0 6